Discworld Walkthrough

Act 1

Walk to the closet and pick up the broom. Use the broom to wake up the luggage and open the wardrobe. Collect the pouch and proceed to the arch chancellor's room. After chatting with the arch chancellor walk to the library and open your luggage. Give the banana to the librarian and you will receive the dragon-lair-compendium book.
Return to the arch chancellor and give him the book. You now need to collect the five ingredients that are pictured in the book. To get the staff, walk to the dining hall and swap the broom with the magical staff Windle Poons is holding.
Walk outside of the university and talk to the apprentice wizard until he shows you how to unlock the gate. Pick up the frog and head to the Livery Stable. Collect some corn from the sack and head to the Market Square. Grab some tomatoes and throw them at the tax collector. Pick up the worm from one of the tomatoes and head to the Toymaker shop located in the main street. Collect the string and tie the worm to it. Proceed to the alchemist in the Alley and avoid walking on the exploding tile. Use the corn with the flask and look at the imp. Go outside and use the worm on the hole to catch the imp. Head back to the Market Square & talk to the street urchin. After learning how to pickpocket, proceed to the barbershop on the main street. Look at the hair roller in the woman's hair and chat with her about it. Talk to the barber & when he sees the milkmaid use your pickpocket skills on his pocket.
Proceed to the Palace and talk to the guards. Walk into the jester's room and collect the small mirror on the wall. Put the mirror in your inventory, not the luggage. Return to the Alley & step on the exploding tile. Climb to the tower and hang the mirror on the tip of the flagpole. Rotate the mirror to attract the dragon and get the ladder.
Visit the psychiatrist twice and pick up the net on the wall. Place the net in your inventory and proceed to the path inside the university. Use the ladder on the window and catch the pancake with the net. Go to the kitchen and collect the frying pan. You can head to the arch chancellor armed with the items.
Use the dragon detector to locate the dragon's lair (somewhere in the lower left corner of the map).

Act 2

Proceed to the library and talk to the sleazy guy about the golden banana in his ear. Exchange your gold for the golden banana and give it to the librarian. Enter the L-space and step back in time. Follow the thief with the dragon-summoning book to locate the secret hideout. Go to the park and put the frog in the mouth of your drunken clone. Use the net to catch the butterfly. Release the butterfly near the lamp on the street corner (where the monk hangs around) and collect the pot.
Travel back to the present and you collect the black robe near the toilet. Head to the Broken Drum and order a drink. Take the tankard and ask the barman about the bottle of wine located behind him, Take the glass and travel back into the past. Quickly head to the hideout and turn the left drainpipe in the direction of the door. Wait for the thief & using the glass on the right drainpipe. After learning the secret password, wear the robe & join the ceremony.
Return to the present and head to the Broken Drum. Talk with the scared person and visit the inn. Take the bedsheet and visit the same person in the past only this time disguise yourself as a ghost With the sheet. You need to do this twice to get it right. Collect the gatepass and proceed to the present. Show the gatepass to the gatekeepers and Walk to the edge of the world.
Shake the tree and use the net to catch coconut. Go to the mountain pass and collect the egg and the feather. Walk to the Barn and get the screwdriver. Use the screwdriver to poke a hole in the coconut. Speak with the street urchin and walk to the psychiatrist. Proceed upstairs when summoned and collect the pictures. Walk to the Palace and show the pictures to the guards. Talk to the peasant inside. Return to the kitchen and & get the cornflour. Go back to the past and read the graffiti on the inner side of the toilet door. Proceed to shades and fin the House Of Negotiable Affection. Talk to Big Sally and give her the egg, cornflour and the coconut. Return to the present. Give the newly made bloomers to the street urchin, who in turn gives you a bra & shows you the secret handshake. Visit the mason in the shades and show him the handshake. You will then receive his golden trowel.
Talk to Dibbler and collect the doughnut. Give it to the dunnyman and visit the milkmaid. Get a note from her. Give the note to the barber and you can now use the apparatus on the Dunnyman. Collect his gold tooth and head to the hovel.
Use the bra with the ladder and drop the ladder silently on the hovel. Get the golden key and the feather from the sleeping thief as well as your ladder. Head back to the past and proceed to the Broken Drum. Start a bar fight by looking at the picture behind the little man, and then turn his glass around. Use the ladder on the shingle outside and get the drumstick. Return to the present and ring the gong in the dining hall with the drumstick. Walk outside and collect the prunes. Proceed to Nanny Ogg's house in the Dark Woods and fill the pot with the custard. Walk to the fishmonger and tie up the octopus with the string. Pour the custard in the toilet and drop the octopus in there. Place the prunes in the fishmonger's caviar and when he goes to the toilet, collect his golden belt.
Grab a garbage can from the back of the university and the bubble bath from the inn. Go to the Palace and use the inkblot on the guard. Use the garbage can on the jester. Empty the bubblebath into the tub and collect the cap with the golden bell. Collect the hogfather doll from the toymaker, the matches from the Broken Drum and the gunpowder/fireworks keg from the crate at the city gate. Use the doll in the chimney of the alchemist and enter his shop. Use the string with the keg to make a fuse and place the keg into the fireplace. Walk outside and with the matches, light the fuse in the drainpipe. Pick up got the golden brush now. Give all six golden items to the dragon. Talk to the dragon and proceed to the Market Square. Buy the carpet from Nanny and steal her custard book when she wants a kiss. Return to the past and swap the covers of the books. The thief will come and steal the wrong book.

Act 3

In order to complete this act the following need to be found. A talisman, a moustache, a birthmark, a magic spell, camel-flage and a magic sword.
Return to the Hideout and knock on the door. Collect the custard tart and visit the alchemist. Talk to him and when he disappears grab the camera. Go to the Livery Stable and read the bumper sticker on the cart, Go to the dragon sanctuary and talk to Lady Ramkin. Walk to the back of her house and then knock on the front door. When the door opens, go to the back again and take the nail, leash and rosette. Return to the Broken Drum and buy a drink of Cactus Juice. Put the worm in your inventory and buy the paperbag of leeches from Dibbler. Proceed to the palace and use the leeches on the palace guards.
In the palace descend into the dungeons and use the worm on the mousehole. Examine the rat, and you will find it is actually the imp. Put the imp in the camera and head to the fishmonger.
Pick up the octopus picture and return to Nanny Ogg. Talk to her about the truth potion. To pick up the potion eat a portion of the custard tart when she awaits a kiss. Follow the wool and place the rosette on the sheep. Take a photo and get the mallet. Frame the picture using the octopus picture. Return to the Broken Drum and hang the picture on the nail. Talk to Braggart & mix his beer with the truth potion. Use the carpet on the bridge to avoid the monk and walk to the temple. In the temple, pick up the blindfold and tie the luggage to the leash. Wear the blindfold. Fill the pouch with sand and exchange it with the Eye of Offler, Indiana Jones style. Go the well in the woods and fill the pot with water. Use the pot with the soap found in the inn. Proceed to the palace and use the leeches on the guards. Get the brush out of the bathtub and use it on the pot, with frothy water.
Return to the Livery Stables and use wet brush on the bumperbar. Examine the numberplate and enter the shades. Get the knife out of the hovel and place it in your inventory. Walk to the alchemists and step on the exploding tiles. Use the knife on the ladder belonging to the assassin. Talk to the assassin and go to the market place. Use the scissors from the barbershop on the donkey's tail.
Return to the dungeons and grab a bone from the skeleton. Use the bone with the gluepot from the Toymaker and give it to the dog located in the inn. Examine the sailor's tattoo and then chat to him. Buy him a glass of milk and you will be given a whistle. Return to the market and pick up an egg. Grab the snake and go to the back of the university. Collect the fertiliser and use it with the light in the closet. Get the starch. Use the starch on the fertiliser and then on the snake and exchange it again with Windle Poon's "stuffed" staff. Use the broomstick with the net and enter the arch chancellor's room to get the hat. Return to the Edge of World and blow the whistle. Throw a lit firecracker at the parrot and use the net to capture it. Talk to the sailor again. Return to the Edge to get the whistle. Collect the lamp at the fork and use it with the magic hat. Climb down the world and collect the shiny object. Give the whistle the sailor. Go to the casting agency three times and then talk to the barber. Take the appointment book and show it to the milkmaid.
Proceed to the woods & show the appointment book with the ottograph to the barber. Talk to the urchin and use the knife on the rubber band Custard King machine. Get the rubber band and place it in your inventory. Climb the tower and tie the band to the tip of the flagpole and jump. You will now have birthmark tattoo.
Go to the library and examine the spot where the sleazy guy used to stand. You will find a magic book. Collect it and proceed to the kitchen. Pick up the spatula and walk to shades. Use the spatula on the mural and pick up the soot.
Go the woods and use the screwdriver on the crank of the well. Use the crank on the racks in the dungeon and you will get a funny sword. Talk with the carrot (one of the city guards) about the sword.
Look at the map for a new location. Proceed to the land of dwarfs. Talk to dwarfs and go to the Broken Drum. Talk to the barman and walk to the inn. Talk to the person behind the door and then use the screwdriver on the door. Talk to the bogeyman and return to the Wine cellar. Fill the tankard with elderberry Wine and put the tank in your inventory. Return to the dwarfs and hand the blacksmith the wine. Give him the sword and leave the mine.

Act 4

Get the key from Lady Ramkin and walk to her estate. Unlock and enter the dragon cage. If you step on the molten pile do not turn around. Keep clicking the mouse to go through it. Collect the mambo and head back to the Market Square. Use a lit firecracker with the mambo. Leave the square and return to start the showdown. Throw tart with the love custard at the dragon to finish the game.

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