Blasto Walkthrough

Episode 1: Uranian Spaceport:
Before you head off into the level, turn around and find the first map tile behind the starting point. Now you're ready. Follow the path and take out the first two Pear Troops. Keep it moving on the floating silver tiles or they will fall right out from under you. Also take note of the babe on the floating island to the right - you'll be back for her once you get the jetpack. The #2 tube here is locked, so head left.
Shoot out all three of the monitors on the platform for a power-up, and continue along. Activate the switch to slow down the smashing machine and carefully run under it when the time is right. Hit the map tile on your left and continue along to find your first imprisoned babe. Take the moving tile over and activate the switch to free her, then return for your extra life and kiss. Now cross the silver tiles nearby for another switch to open that #2 tube from earlier. Head back and take it down.
You can save your game at the end of the platform here, then hop on the moving platform and take it down. Find the map tile to your right (skip the "Do Not Press" button - it kills you instantly) and head back to the large crates. Shoot the red crates to blow them out of the way, then climb on the bluish ones and hop up the three bouncy tiles to some more boxes. Push the green box into the blue box and use it to climb your way up.
Across the three silver tiles you'll find some more enemies - take care of them and hit the switch to open the door. Before you continue, grab the hidden invincibility behind the wall, then go through the door, but do not go into the exit yet - at least not if you want to rescue that other poor babe. Instead, kill all the bad guys, grab the health that appears on the rock, and head back the way you came. On the rock back by the green and blue crates there's now a jetpack. Grab it, and now you can fly back to that babe on the island you saw earlier in the level. Once you rescue her, you've completed the first level. Head back to the exit and take it.

Episode 2: Uranian Spaceport:
You start this level at the middle of a four-way intersection, but the tubes labeled 1, 2, and 3 are locked so there is only one way you can go - towards the green crates. Climb them and take care of the bad guys at the top. Flip the switch to start the tube of platforms rolling, then carefully make your way across it. On the other side are two small rooms across from one another - you'll find a map tile and a switch to open door #1. Hit them both and check in at the save point nearby. Make a mental note of the exit here and return to the intersection you started at to go down the now open tube #1.

Tube #1:
Straight ahead is your first jailed babe - go up to take a look at her and clear out some enemies. Now head left to open her cell and continue on and around to find the switch for door #2 and some other power-ups. Say hi to the babe before leaving for your extra lives, then go back up to the intersection and down tube #2.

Tube #2:
Look closely behind the rocks to the right just after you come down the tube - hidden goodies! There's more though, jump on the tile and bounce your way to an invisibility on top of the rocks. Ignore the flame-throwers for now and cross the moving green platforms instead. Straight ahead you'll find a save point and some odd-looking stars. There are actually invisible platforms here. The stars mark the corners of each platform, so use them and sidestep (so you don't fall off accidentally) and jump when necessary to a "DO NOT PRESS" switch. Hit it and collect the power-ups on your way back to solid ground. Head up the ramp and this time go right. Do not kill the Pear Troop who is innocently walking towards that giant door. He will open the door and take a seat on the dunny. Savor the moment for a bit, then blast his head off and grab five extra lives before heading back across the moving platforms to the flame-throwers you saw earlier. Jump or time your way past the flame-throwers to find the switch for door #3. Take a small leap of faith into the hole here and you'll find a bouncy tile underneath so you can grab the health pill. Now head back to the start of the level and door #3.

Episode 2: Uranian Spaceport Continued:
Jump across the bouncy tile, up the crates, and past another bouncy tile, taking care of enemies as you go. You'll find a map tile and invisibility off to the left. Grab them and head back down the main path. Across a pair of bouncy tiles is the switch for tube #4. Hit it and bounce up to the full health on the roof if you want. Now head into tube #4 where things start hotting up.

Tube #4:
First things first, save your game behind the tube you just came up because you are almost sure to die here a couple times. Now very carefully cross the spinning green platform tube - this isn't as easy as the last one, SO Plan in advance as much as you can and watch out for two robots near the end. On the other side hit the map tile and then hop aboard the moving green platform. Soon you'll be back at the spinning tube, only this time you have to jump across the top of it. Use the same crazy lumping skills that got you across the pipe the first time to make it to the babe. You're right back by the entrance again, so just jump back over and take the tube back to area 3.
Continue past the switch you used to open tube #4 and head down to a new area. Blast the red crates so you can climb over the giant wall and fall down the other side. After you dispatch a few nasties you should find the exit switch; grab the two power-ups on top of and behind the wall next to it, then hit the switch and head all the way back to the starting intersection.
Remember the exit you saw way back at the beginning of the level? Head back there and cross these green bouncy platforms hidden in a corner. Cross them to another map tile and continue across some moving tiles to a final bouncy red pad. Bounce way up on that and ... a boss! Your best bet is to hug the inside circle and try to stay on the opposite side of the hole to keep this bad boy from mowing you over. Don't stop moving and keep steady fire on him until he goes up in smoke. Flip each of the four switches here for the final babe!
Now go back to the exit area and across these three bouncing pads in the opposite corner you came from, leading to another large stack of crates. Watch out for enemies - they really start to get thick here. Make the long jump across to the other wall of crates and you'll see some new yellow crates - these fall after you step on them, but both of them hide extra men. After you make them fall, slowly back off the edge to hang down and grab the 1-ups. Continue on past the flame-throwers and across a few more moving platforms to the exit.

Episode 3: Uranian Spaceport:
You start this level on a spinning platform with four different-colored ways to go - take the blue path first. At the top you will find a switch for door #1, but you need to hit switch #2 to make it past those smashing machines. Take the green path next, up and around, grabbing a map tile on your way until you find the #2 switch. Hit it and return to the top of the blue path and past the squishers. After a series of crates you'll find your first babe.
Rescue her quickly and then destroy the two monster generators at the corners of the platform. Take the circular platform up, and continue until you come to another switch. Rescue the second and last babe for this level and activate switch #3 nearby. Notice the exit sign close by and remember this area - you'll be back for it later.
Take the circle platform down to switch #3 and climb back up the crates to return to the start of the level. This time head up the orange path and hit the #4 switch at the top, then head up the red path and through the newly opened door at the top. Continue along until you find switch #5. Activate it and return back to the top of the orange path where you can now get past the smashing machines.
Soon you should find another "Do Not Press" button - hit it to turn invisible and continue up the crates after it. The next "Do Not Press" switch just makes your head bigger - hit if you like, but be sure to find the switch at the very top of the crates to start the platform tube spinning. Across it there are more crates and a very nastily hidden save spot. Take the circular platform down and grab all the power-ups you can before entering that warp chamber, since it leads right to a boss.
This boss actually isn't that tough; just keep sidestepping left and right and don't get caught on any corners and you'll do fine. After you defeat him, follow the moving platforms to the exit switch and hit it. Check behind the exit switch for more star platforms. Climb up the invisible staircase for some power-ups and a save point. Now take the small platform near the exit switch back down, past the #2 switch stomping machines, past the crates and all of that, to the exit you saw before. Go past a few more smashing machines and you'll find the E-pod and end of the level.

Episode 4: Uranian Dunes:
Ah, you made it to Uranus. Finally some room to manoeuvre! These next few levels are quite a bit different to what you are used to - make sure to check your map often since it's easy to get lost. Follow the path over the waterfall & into a large lake. You can't get past the underwater grate here yet, so hit the map tile & climb up on dry land.
Across a series of floating platforms, a little into the level, you will see a rock with the number 1 on it. Make a mental note of it & continue on, soon you should find a seesaw looking rock - you need to push the large rock on the platform above down to activate it. Once you have, you can cross the tarpits on this dark rock. Follow the islands to the first switch & backtrack to that first rock you saw with the 1 on it, for it's now moving up & down. Guarding the first babe is an armoured turret. Hold down fire & release to destroy it with power blasts. The second babe is stranded on top of a small island in the tarpits, carefully time your way along the platforms to save her. This switch lowers the ledge with the giant ant markings & lets you into Episode 5. Head there now & jump across the lowered dark stone to enter.

Episode 5: Uranian Dune:
This is a fairly short and simple level. There's not much to say here until the road splits: Take the low road first, grab the power-ups, then double back up the high road for a map point and save spot. You'll find the one and only babe for this level just up ahead. Next you will face the boss ant, the trick here is to run back down the path you came from and attack it from afar. Remember to use power blasts, since normal fire will just bounce right off him. Once you've destroyed the boss, keep jumping and blasting until you find and activate switch #3, then continue on to exit back out into episode 4.

Episode 4: Again:
Head back up the 1 rock and this time cross the long ledge to the right, followed by a series of difficult lumps over the tar pit. Don't take the next ledges you see up ahead just yet - first find switch #2 at the end of the island chain in the river there. Continue in that direction to find a save spot, a map tile, and the third babe but don't hit the button. Now double back and head up those ledges until you reach a small clearing with a lake. Might be a good idea to save first, then activate the switch to open the underwater gate and dive in to episode 6.

Episode 6: Depths of Uranus:
Avoid those mines and surface the first place you can to find this level's first babe right out in the open! Pretty easy, eh? Well just wait.... Head back under and swim through the stone gateway. The next area you can surface in will have a branch off to the left - don't take it yet, just continue straight on. Soon you'll come to a room with the #4 switch underwater. Hit it and surface. Find the map tile and save the game before continuing on land to the second and final babe for this level. Jump back into the water and continue until you exit back into episode 4 at a new location.

Episode 4: Again:
Climb the rocks directly around the pond for a bunch of power-ups, then make your way down the large cliff. Find the giant chicken in the nearby desert - hop on him and use his extra high jump to reach the floating island with the map tile, close to where you came down from the cliff. Follow the island chain, past some really nasty bad guys, to the fourth babe. Once you have her it's time to head all the way back to switch #1 - now that you've hit all the switches the rocks are filled in and you can climb the mountain. Take the narrow path off to the left to find babe number 5, then double back and head down the other side of the mountain to find the final babe. You're all done. Head down the long canyon to a clearing and a boss, Sheik Raghhkk De Cassbah!. This guy has lots of different attacks. Use rapid fire shots to take out his heat seeking missiles and the chickens he tosses at you, but don't stop dodging until he's dead. Remember, only saved up super blaster shots can hurt him.

Episode 7: Alienville:
First find the save point and exit in the back of the starting room before you head into the level. Three doors branch out of this large circular room, for obvious reasons head through the arch marked 1 first. Go past the left side of the first spinning wheel of death, then right, then left on the last one, Follow the platforms and soon you will come to an easy mini boss attack saucer. Take him out and find the switch here.
Once you hit the switch you can leave, or you can kill all the enemies around for some power ups and extra men. Kill enough enemies here and an invincibility will appear so you can grab those power ups in the lava. In any case, when you are done, head back to the intersection, make sure to grab the instant alien generator power-up (the Xenomatik) that was under glass in the middle of the circle, and take door #2.
Wait until the giant fans slow down to pass them, and continue down the corridor. After another spinning wheel you will face Tiny, the snarf. Now use that instant alien generator (if you died on the way you will have to go back to the big circle room and grab another). While Tiny is chowing down on the alien you made, run as fast as you can into the giant rocket to find the jetpack. Use it to grab the babe way up at the very top of the rocket and find this room about halfway up the rocket for heaps of goodies before heading back to the circle intersection room and down corridor #1 again.
Fly back up to the room at the end of corridor #1 to find a giant eye/saucer boss - use as many of the sub-weapons around that you can, and he should be no problem. Once he is dead, fly up a little higher to find another babe, and hit switch #3 here before heading back.
Jetpack your way through the spinning fans in the newly opened corridor #3 until you reach the Funk Hut. The door is closed with a four on it, so fly straight up to the top of the building and find the #4 switch and a babe. Don't touch either of the "DO NOT TOUCH" buttons here. Blasto gets smashed if you do. His vision gets swimmy and your controls get all messed up until you press the other one. Head into the Funk Hut instead and find the final babe and the exit switch. Now all that's left is to fly back to the start of the level and exit.

Episode 8: Spire Maze:
The idea for this stage is to get the jetpack, grab the babes & get out of there. First you need to find the jetpack, so head straight across the islands, blasting the long thin ledges at their edges to move them into position as necessary. As you go along you will notice a chain of islands branching off to the right - ignore it & continue straight ahead. Many of the islands have lower levels - you can risk them now for a few power ups or come back later when you have the jetpack. Eventually you should reach another attack saucer mini-boss. This guy likes to drop a particularly nasty bomb on whatever island you are on, so be sure to keep moving between islands while fighting him. Once you beat him, grab the jetpack.
If you want to save all the babes, find the first 5 before passing this second mini-boss that you should remember from earlier on. If you want to kill him, fly back when he appears & kill him, otherwise, just fly past. After that, all you have left is the long climb to the end of the level. Use the 3 babes you find along the way to refill your health & jetpack as you go, & just keep flying up. Eventually the terrain will level out as you enter episode 9.

Episode 10: Alien Ruins:
Head to your right once you get to the first clearing in this level & across a sinking platform - get ready to fight. Once you have defeated all of the enemies here, some power-ups should appear close to the map tile. Grab the invincibility & run down the narrow hallway just to the right of where you entered the room. Run across the lava to the right & jump on the series of platforms there. Carefully (The last platform sinks) over to the switch & press it. Use the moving platforms to return the way you came.
Straight back through the room with the map tile & out the other side you should pass a large steel door with the number 1 on it - remember this spot for later. Continue straight past 3 sinking platforms & the road will fork - go left. Keep going straight until you can't anymore, then turn right. You'll pass a save spot on your right & come up to a series of platforms. Take the moving platform on the left over for the first babe.
Now backtrack all the way to the first fork in the road where you made a left, this time, go right & down a curving slope. Follow it down until you reach another fork in the road - go right. Go straight until you see lava & jump across the platforms here & flip that #1 switch. Grab the babe close by, hopping across another series of platforms before returning all the way back to that steel #1 door earlier in the level, which is now open. Flip the #2 switch on the right side of the room to create a platform & rescue the final babe.
Next head back down the sloping curve & this time go left at the fork. Grab the invincibility on your way & use it to walk across the next stream of lava for a map tile & some goodies. Cross a few more sinking platforms & you'll come to a large clearing - flush out all the bad guys & patiently cross the lava on the other side. You'll find a whole slew of power-ups & the entrance to the sewers - dive in!

Episode 11: The Sewers:
This level is almost entirely underwater - remember to watch your air supply & refill with bubbles as needed. Also, never stop moving when you are passing mines, or the fish will have tiny Blasto bits to eat. There are no babes on this level to rescue & it is pretty small, so hopefully you can make it through quickly. Ignore the tube branching off at the start of the level & continue straight down for a map tile so you can get your bearings. Once you reach the large diamond shaped room on the map, swim through the east tube & follow it around until you reach the white square area on the upper right. swim all the way up there & you will surface next to the #4 switch & a save spot.
Back in the water, double back the way you came & swim down where those white grates used to be. follow the tubes into a large circular area with a ton of mines, & swim up. Keep going the only way you can, & soon you will reach the exit back into episode 9.

Episode 9 (Again):
Back in the main hall, the door to the right is now open. Grab the Xenomatik power-up from the same ledge where you got it before & head down to another lave moat area. Repeat the same steps you did on the other side of the level to have an alien flip the switch here, & continue past it into episode 12.

Episode 12: Alien Ruins:
Ride the moving island at the start of the level across the lava & continue along the platforms until you are on solid ground again. Take out a few enemies & grab the invisibility that appears before you head further into the level. Soon you'll come to a large clearing with lots of paths branching off & even more enemies. Clear out all the bad guys & head down the first hall to the right of the one you came in from (Use the map if you forget which one that was). Follow the path down, destroying enemies, & continue straight until you come to the first babe. save her & follow the path behind her - watch out for 2 turrets (One on your left & the other straight ahead) in the next area. Destroy them & use the invincibility that appears to grab all the power-ups in the neighbouring lava lake.
There are 2 exits to this room - take the one in the southwest corner & go straight until you come to another sinking-platforms lava room with a switch. Carefully make your way to the switch & activate it, then head back the way you came & head down the first path branching off to your right. Another invincibility will appear once you destroy the turret here - use it to grab a couple of extra lives hidden nearby at the dead ends of lava stream & continue the way you were headed when you're done. After another large clearing filled with bad guys & a series of jumps over small lava streams you should come to a four-way intersection with a sinking platform at the center. Some large steel doors were here before, but the switch removed them, so you are now free to pass.
Head south, past a save point, & hop across the islands to your right to the second babe (Watch out for 2 elite guards next to her). Now head up the path opposite the islands you just crossed & face 2 turrets for a map tile, an invincibility pill, & some health. There are plenty of those nasty turrets around - destroy them all & grab the power-ups left in their wake. When & if you come up to the 'big alien' sign, do not continue - there is another snarf up there & he will have you for breakfast. You will come back for him, the final babe, & the last switch later.

Episode 12: Alien Ruins (Continued):
For now, head back to that 4-way intersection, & this time head north down the last unexplored path of the level. After a few more turrets you will come to a large lava room with no apparent platforms to cross on; shoot at the small girders sticking out from the walls on either side of the room to knock them down & carefully jump across them to a teleporter back to episode 9.

Episode 9 (Again):
Make sure the first thing you do is destroy the red crate here & push the green one over the edge to the white chalk outline below. Once you do, you have a staircase back to the upper part of the level & a few more extra lives. Back on the upper platform, circle around & follow the stairs back to the front of the fortress. When the road splits at the top of the stairs, head right; to the left is a locked door you need to open with the #6 switch.
Wait until the timing is right to cross the lava room on the rotating platforms, then continue straight in the next area (Past a door to your left) to a door on the opposite side. Conveyor belts! Jump across & blast the baddies (Easier said than done) to find the one & only babe for this episode. Now double back & try that door you skipped before.
Blast all the red crates in this room & push the green crate into position on the right side of the room by the 'Harem' sign to create a staircase. (Don't get excited - the Harem isn't open yet) At the top of the crates you will finally find the ultimate One Shot Mega-Blast (TM). Guess what you have to do now? Believe it or not, you have to run all the way back to your old buddy the snarf in episode 12 & use the Mega-Blast to kill him. That's right. You have to make it there without dying once and without grabbing any other sub-weapons along the way. If you mess up, it's all the way back to grab the Mega-Blast and try again. Woohoo! Hopefully it won't take too many tries before you can make it to the snarf, destroy him, and you can finally cross to the final babe and switch here. Now go back to the teleporter to episode 9, up the stairs at the front of the fortress, and this time head left, or, if you have saved all the babes in the whole game, head back to the harem for a little action! The girls get so carried away Blasto loses his pants!

Episode 12: Alien Ruins (Continued):
Ok, anyway, through the previously locked #6 door it's more conveyor belt fun. (You should save your game before entering this room if you want to fight your evil clone and enter the warp room; see the optional section below for more details.) Jump from belt to belt until you make it to the crates on the other side. Climb the crates and kill all the enemies in the first room to your right. Grab the invincibility, then head back to the hallway you came in from and go through the last door there into another conveyor belt room. Make it across and through the door on the other side, through a room with four rotating platforms and the next room with three sets of them and some other fun lava jumping, and you will finally make it to episode 13.

The Evil Blasto Clone & Warp Room - Optional:
This section of the level is completely optional but isn't too hard to get to and is definitely worth the trouble in my opinion. Did you notice how the platform below the invincibility sank a bit when you stepped on it? And how there is that flashing platform in the same room with a door on the other side you can't reach? Here is what you have to do - restore an old saved game from earlier in episode 9 and grab the Xenomatik from that same trusty ledge where you found it twice before. Now head all the way across the conveyors and back to that room without dying or grabbing another sub-weapon to create an alien on both of the sinking platforms here. Once you have, the flashing platform will drop to where you can reach it. Now kill the two aliens you created to raise the platform again, and jump for the door on the other side - voila!
Here you must face your dark side - the Evil Blasto Clone. (Da da da dum!) Use the same strategies on him you would any other tough monster - constant sidestepping and firing. He's not very tough - just make sure to grab all the sub-weapons as they appear because he can use them too! Once he is beaten you get a whole bunch of extra men, a save spot, tons of power-ups, and unlimited access to the warp room. You can come here any time you like (via the pause menu) and warp to any level in the game - except the final boss. Not bad, eh? Beats the hell outta seeing Blasto in his underwear at least....

Episode 13: The Final Confrontation:
Ok, this is it - the final showdown with Bosc. In his first giant robot form, stay close, but not so close that he stomps on you, and sidestep to avoid his missiles while you blast him. There are plenty of sub-weapons around so don't be stingy dishing it out. Once the robot is destroyed, the ground explodes into some jagged rocks in lava, and Bosc attacks in his giant disembodied head-ship. Run around and grab all the power-ups (including an invincibility) and fire all the super-blasts and sub-weapons you can. Sidestep to dodge his lasers and watch for the missiles he fires when he swoops in. Defeat him, and you've done it! Sit back and enjoy the show - it's even slightly different if Blasto is in his underwear!

Game Over


Email me: bsergent@ozemail.com.au