Mortal Kombat 4 Walkthrough

Run Button:
The Run button was introduced in MK3 for the purpose of speeding up the gameplay. Like any other button, it is also used to pull off some special moves and finishers, but holding it when pressing forward lets you run toward your opponent (until your Run Meter, under the energy bar, runs out). This allows you to perform Kombos done at close range.
In MK4, Run is also used in combination with down to pick up a dropped weapon or an object. Plus, pressing it twice quickly allows you to side-step.
They are typically less damaging than special moves and usually less impressive-looking (with a few exceptions) but are also useful in Kombos during fights.

Special Moves:
Special moves are moves that are specific to a character. They are generally harder to pull off than basic moves, but are easy enough to perform that you can use them as part of your offensive arsenal during a fight. Usually, special moves look more impressive and do more damage than basics, and some of them can even be used in Kombos as well.

Maximum Damage:
Maximum Damage is a new limit put on the amount of damage a Kombo inflicts. It causes both players to drop back when a Kombo exceeding the limit of 40% is performed (and since the last hit counts, some can actually exceed 50%). This was done for the purpose of evening up the competition a bit when a novice player is matched up against an experienced one. However, many people feel that this takes away from your ability to show your skill once you have developed it, so the home versions of MK4 provide an option for you to toggle Maximum Damage.

The Moves:
Up The UP Direction on the D-pad
Down The DOWN Direction on the D-pad
Back The direction AWAY from your opponent
Forward The direction TOWARD your opponent
HP High Punch Button
LP Low Punch Button
HK High Kick Button
LK Low Kick Button
BL Block Button
Run Run Button
Hold Hold the following buttons or directions
Release Release the following buttons or directions
+ Press buttons or directions together
- Press this button next

Weapon Kombat:
Introduction To Weapons:
When a character is holding a weapon in his/her hands, it will drop to the ground if he/she takes a hit without blocking. Once a weapon is lying on the ground, either kombatant can pick it up. To throw a weapon you're holding, just do your character's Weapon Draw movement while a weapon is already in your hands. If you're already holding a weapon in your hands, you can't pick up another weapon that is lying on the ground, or pick up any other objects lying around in the stage you're fighting in.
Objects On The Ground:
You can also pick up any objects that are lying around on the floor in Goro's Lair, The Well, and The Tomb. Pick them up the same way you would pick up a dropped weapon, but you will immediately throw the object at the opponent automatically (you can't hold it).

Basic Strategies:
One of the most important basic strategies a beginner should learn is how to counter your opponents properly:
- If your opponent jumps at you from a distance approximately two body lengths, deliver an uppercut to him/her.
- If your opponent jumps at you from a distance closer than the above, perform a simple High Kick to knock him/her back.
- If your opponent uses a Special Move that brings him/her close to you (such as a Slide or Torpedo Dive), block it and counter with a Kombo.
Against most opponents, it's a good idea to run at your opponent after they've done a move and are unable to quickly retaliate. Basic Kombos and even rapid High Punches usually work well in this situation. Side-Stepping, despite the 3 second intervals between them, are both good for getting to weapons as well as getting close to your opponent offensively if you combine it with running in. You can also incorporate your weapon into Kombos, both by having it drawn before doing one, as well as drawing it during one, which actually adds an automatic hit to your Kombo.

Basic Attacks & Moves:
HP: A high punch to the opponents face.
LP: A low punch to the opponents torso.
HK: A high kick to the opponents face.
LK: A low kick to the opponents torso.
BL: Get into a defensive position to block direct blows & projectiles (Uses your weapon to do so, if you’re holding one). Hold it with Back to block throws & bone breakers.
Run + Forward: Run toward your opponent for an aggressive offense.
Down + Run: (While standing over a weapon or object): Pick up a weapon on the ground to use, or an object lying around in the stage to automatically throw it at your opponent.
Back + HK: Roundhouse kick, causes the opponent to spiral to the ground.
Back + LK: Take the opponents feet out from under them (Also causes travel in the Z plane).
Down + HP: Flips the opponent backwards, hitting the floor head first with a crack, & leaving a small stain of blood on the ground that stays for a moment.
Down + LP: A simple punch to the opponents midsection.
Down + LK: An ankle kick.
Down + HK: For Kai, Raiden, Reptile, Cage, Sub Zero, Quan Chi, Noob, & Goro - Vertical side kick causes him/her to flip backward & land on his/her head if it makes contact. For Shinnok, Liu Kang, Scorpian, Jax, Reiko, Jarek, & Tanya - Crouching chest kick. For Fujin & Sonya - crouching crotch kick pushes him/her back a step if it hits.
Heavy Hit: HP when opponent jumps toward you. The heavy hit is a manoeuvre for more experienced players that delivers a hard blow to an opponent who is jumping near you, it inflicts more damage then a HP, but it takes accurate timing.
The Kombo System: The main combo starters are 1. HP - HK, 2. HP - HP, & 3. HK - HK. For ground chain kombos, simply run or walk up to close range & use a starter, or even jump in with a light jump punch (Jumping HP) which even adds an extra hit & more damage to your kombo. For air chain kombos, perform a starter when you’re in contact with the opponent while in midair. You can also add the use of a weapon in ground kombos by drawing your weapon during it, which usually causes an automatic hit. Other types of kombos found in MK4 include individual ones that are done in particular situations, such as after freezing an opponent in the air when playing as Sub Zero.
Universal Kombos:
4 Hit Pop Up Kombo - HP, HP, HK, D + HP
3 Hit Pop Up Kombo - HP, HP, D + HP
3 Hit Pop Up Kombo - HK, HK, D + HK
3 Hit Pop Up Kombo - HP, HK, D + HK
3 Hit Basic Kombo - HK, B + LP, LP

Character Profiles:

Kai:
Known Relatives - None.
Place Of Birth - USA.
Occupation - Former member of The White Lotus Society.
Description - Kai wears a dark red headband, sash, belt, & shin guards. He has baggy black pants, grey wristbands, & has white tiger stripes on his body.
Second Outfit - Same as his first, except his clothes have green in place of the red.
Third Outfit - He wears shades & leather.
Story:
A former member of the White Lotus Society, Kai learned his skills from the great masters throughout Asia. He journeyed to the Far East after meeting his friend and ally Liu Kang in America. Now, they reunite to assist Raiden in the battle with Shinnok.
Default Weapons:
Own Weapon: Ghurka Knife
Alternate Weapon 1: The Lightning Staff
Alternate Weapon 2: Jax's & Reiko's Spiked Club
Special Moves:
Weapon Draw: Down - Back - LP
Falling Fireball from Above: Back - Back - HP
Rising Fireball from Below: Forward - Forward - LP (Can be done in midair)
Air Fist: Down - Forward - HP
Super Roundhouse Kick: Back - Down - Forward + LK
Hand Stand: BL + LK
Follow-Ups: Hold LP to Spin on Hands, BL or Jump to get back up to your feet, HK to Kick Standing on Hands (Knocks down) or LK Kick Standing on Hands (Doesn't knock down)
Kombos:
8-Hit MAX: HP - HK - D + HP - Rising Fireball from below - HP - HP - Long Jump Kick - Air Fist
5-Hit MAX: In corner - Rising Fireball from below - Super Roundhouse - LP - Rising Fireball from Below - Super Roundhouse
Fatalities:
Fatality #1:
Overhead Rip: Up - Forward - Up - Back + HK
Distance: Close
Note; Hold BL so tapping up won't cause you to jump.
Description: Kai lifts his opponent overhead by the upper torso and lower body, and pulls on it until the body breaks apart at the middle. He continues to hold both halves up, squirting blood all over the ground, and looks at both pieces. He then drops both halves over puddles of blood on the floor. The upper half appears to make an attempt to get up before it dies.
Fatality #2:
Head Explosion: Up - Up - Up - Down + BL
Distance: Outside Sweep
Description: Kai hovers above ground and sends a fireball at the dazed victim's head that severs it on contact. The body drops to the ground, squirting blood from the neck.
Stage Fatality:
Prison Fan: Forward - Forward - Down + BL
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Back - Forward - Down + HK
Distance: Close

Raiden:
Also Known As - God Of Thunder
Place Of Birth - The Heavens
Occupation - Current protector of the Earth realm
Description - Raiden wears his trademark straw hat, baggy white clothes, a blue vest with a round yellow & black symbol on the back, & metal elbow & shoulder pads.
Second Outfit - Same as his first, except his clothes are red instead of blue.
Third Outfit - He wears his old MK2 costume.
Story:
The God of Thunder returns to Earth after the defeat of Shao Khan - but finds a new threat when Shinnok's forces, led by Quan Chi attack the Elder Gods. With the heavens in disarray Raiden exists as one of the last Gods of Earth. He must come to the aid of his elders and put an end to the villainous reign of his ancient enemy.
Default Weapons:
Own Weapon: Warhammer
Alternate Weapon 1: Sonya's Wind Blade
Alternate Weapon 2: Kai's Ghurka Knife
Special Moves:
Weapon Draw: Forward - Back - HP
Torpedo Dive: Forward - Forward - LK (Can be done in midair)
Teleport: Down - Up
Lightning Bolt: Down - Back - LP
Kombos:
10 - Hit MAX: HP - HP - HK - D + HP - Run in - HP - HP - Teleport - LP - Light Jump Punch - HK - Torpedo Dive
8-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick - Torpedo Dive
8-Hit MAX: Light Jump Punch - HP - HP - HK - HK - Weapon Pull-Out - Light Jump Punch - Torpedo Dive
8-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Weapon Pull-Out - Light Jump Punch - Torpedo Dive
Fatalities:
Fatality #1:
Over-Head Electrocution: Forward - Back - Up - Up + HK
Distance: Close
Note: Hold BL so tapping up won't cause you to jump.
Description: Raiden lifts his opponent overhead diagonally and electrocutes it until it explodes. The explosion is then shown from three alternate camera perspectives. In the final view of it, the explosion is seen from above, and the head is seen flying toward the camera then dropping to the ground in front of Raiden's feet.
Fatality #2:
Impalement Electrocution Down - Up - Up -Up + HP
Distance: Close
Description: Raiden raises his arm high into the air and his lightning staff appears in his hand. He shoves the end of the staff through the opponents stomach, impaling him/her. The thunder god then proceeds to electrocute the impaled victim and swings the staff down to drop the carcass to the ground facing down.
Stage Fatality:
Prison Fan: Down - Forward - Back + BL
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Forward - Forward - Down + LP
Distance: Close

Shinnok:
Position - Final Boss
Place Of Birth - The Heavens
Occupation - Ruler of the Netherealm
Description - Shinnok is pale, with a large red & black hat. He wears a red top with a large golden collar, with green sleeves & pants. He has large red shin guards with golden horns on them.
Second Outfit - Same as his first, except his clothes are black in place of reds & greens. He has no 3rd costume, his clothes are red instead of blue.
Third Outfit - He wears his old MK2 costume.
Story:
Banished to the Netherealm for crimes committed against his once fellow Elder Gods, Shinnok is freed from his confines by Quan Chi. With the aid of a traitor he is then able to overtake the realm of Edenia. From there he wages a war against the Elder Gods, and awaits a chance to enact revenge against the god who banished him there - Raiden.
Default Weapons:
Own Weapon: Battle Staff
Alternate Weapon 1: Scorpion's Long Sword
Alternate Weapon 2: Tanya's Boomerang
Special Moves:
Weapon Draw: Back - Forward - LP
Character Impersonations:
Kai: Forward - Forward - Forward - LK
Raiden: Down - Forward - Forward - HP
Liu Kang: Back - Back - Forward - HK
Reptile: Back - Back - Forward - BL
Scorpion: Forward - Back - LP
Jax: Forward - Down - Forward - HK
Reiko: Back - Back - Back - BL
Cage: Down - Down - HP
Jarek: Back - Back - Back - LK
Tanya: Back - Forward - Down - BL
Fujin: Forward - Forward - Back - HK
Sub-Zero: Down - Back - LP
Quan Chi: Back - Forward - Back - Forward - LK
Sonya: Forward - Down - Forward - HP
Fatalities:
Fatality #1:
Hand of Hell: Down - Back - Forward - Down + Run
Distance: Close
Description: Shinnok forms a ball of flames around his fist and sinks himself into the ground by punching it and engulfing himself in the flames. A large skeleton hand reaches up through a new opening, grabs the opponent, and squeezes his/her torso until the head pops off with a spray of blood from the neck before the body drops to the ground. The hand pulls the body with it as it returns underground, closing the opening. The severed head is left over a puddle of blood on the surface. Shinnok returns to the surface.
Fatality #2:
Two Hand Smash : Down - Up - Up - Down + BL
Distance: Close
Description: Shinnok forms a ball of flames around his fist and sinks himself into the ground by punching it and engulfing himself in the flames. Two large skeleton hands reach up through a new opening and claps together on the helpless opponent. It then returns under- ground with blood stained on its palms, closing the opening. Shinnok returns to the surface.
Stage Fatality:
Prison Fan: Down - Down - Forward + HK
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Down - Forward - Back + HP
Distance: Close

Liu Kang:
Known Relatives - Father (Lee Kang - Deceased), Mother (Lin Kang - Deceased), Brother (Chow Kang)
Place Of Birth - Honan Province, China
Occupation - Former member of the White Lotus society, Shaolin Monk.
Description - Liu Kang wears his traditional baggy black & red pants with a new red tank top, & a pair of black metal forearm guards.
Second Outfit - Same as his first, except his pants have blue instead of red & he doesn’t wear the tank top.
Third Outfit - He wears a white headband with a black karate training outfit.
Story:
Still the immortal champion of Mortal Kombat, Liu Kang finds himself venturing into the realm of Edenia to rescue the princess Kitana from the vile clutches of Quan Chi. Unsuccessful in his mission Liu returns to Earth and mounts an effort to bring together Earth's greatest warriors. He does it this time not only to free Kitana's home world but also to assist his mentor and Earth's protector - Raiden.
Default Weapons:
Only Weapon: Dragon Sword
Special Moves:
Weapon Draw: Back - Forward - LK
High Fireball: Forward - Forward - HP (Can be done in midair)
Low Fireball: Forward - Forward - LP
Flying Kick: Forward - Forward - HK
Bicycle Kick: Hold LK for 3 seconds - Release LK
Kombos:
10-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - Bicycle Kick - LP - Long Jump Kick - High Fireball (in air)
9-Hit MAX. Light Jump Punch - HP - HP - HK - D + HP - run in - HP - HP - Bicycle Kick - Flying Kick
7-Hit MAX: In corner - Long Jump Kick - Long Jump Kick - HP - Bicycle Kick - LP - Flying Kick - Flying Kick
6-Hit 39%: HP - HK - D + HP - Run in - HP - Bicycle Kick - Flying Kick
4-Hit 30%: HK - F + LP - HP - Flying Kick
Fatalities:
Fatality #1:
Dragon Swing: Forward - Forward - Down + HK + LK + BL
Distance: Just Past Sweep Range
Description: Liu Kang covers himself with a green mist. When it clears up, Kang is seen in the form of a large dragon. He grabs the opponent's body with his mouth and swings him/her back and forth violently, spraying blood in every direction, before slamming the victim down.
Fatality #2:
Throw and Fireball : Forward - Down - Down - Up + HP
Distance: Close
Description: The camera view zooms far away, Liu Kang grabs his helpless victim and throws him/her toward the camera. He then shoots a fireball at the body while it's still in midair. It hits the opponent's body and causes it to explode, blood and bodyparts hit the camera.
Stage Fatality:
Prison Fan: Forward - Forward - Back + LP
Distance- Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Forward - Forward - Back + HK
Distance: Close

Reptile:
Also Known As - (Real name unpronounceable in human tongue)
Place Of Birth - The Realm Of Edenia
Occupation - A General in Shinnok's army of darkness
Description - Reptile's bald scaly green head is uncovered. He wears a black partial mask the covers a portion of his face, a black vest with squared designs, baggy purple pants, a pair of metal shin guards, & forearm guards with spikes on them.
Second Outfit - Same as his first, except he wears red pants instead of purple.
Third Outfit - He is once again disguised in a human form, wearing his old green ninja outfit from Ultimate MK3 & MK Trilogy.
Story:
After Shao Kahn's defeat, Reptile finds himself a fugitive in the realm of Edenia. But when Shinnok takes over the realm, Reptile is quick to join his forces. He holds allegiance to those with great power and his role as a cold- blooded killer earns him Shinnok's trust and a place in his army of darkness.
Default Weapons:
Own Weapon- Battle Axe
Alternate Weapon 1: Jarek's Black Dragon Sword
Alternate Weapon 2: Jax's & Reiko's Spiked Club
Special Moves:
Weapon Draw: Back - Back - LK
Acid Spit: Down - Forward - HP
Dashing Punch: Back - Forward - LP
Invisibility: BL + HK
Super Krawl: Back - Forward - LK
Kombos:
8-Hit MAX- HP - HP - HK - D + HK,- Super Krawl - LP - Dash Punch
6-Hit 39%: HP - HK - D+HP - Run in - D+HK - Super Krawl - Dash Punch
Fatalities:
Fatality #1:
Face Chew: Hold HP + LP + HK + LK - Up
Distance: Close
Description: Reptile hops up onto the opponent's body with his arms and legs wrapped around it. He starts chewing on the opponent s face, spraying blood in all directions as the camera pans around. He jumps off of the opponent and the opponent takes a few steps back, holding his/her face in pain, being shown by the camera from behind. The opponent drops to the ground, on his/her back. The camera then takes a close-up on what's left of the opponent's face - blood and muscles hanging onto the bare skull, with eye balls fully exposed.
Fatality #2:
Acid Puke: Up - Down - Down - Down + HP
Distance: Outside Sweep Description: The camera pans to a view behind the dazed opponent. Reptile floats into the air and hovers up and down a bit, he then regurgitates a load of acid onto the victim, causing his/her skin to melt off. The camera takes a top view of what's left of the opponent's carcass, a skeleton covered with blood and exposed hanging flesh.
Stage Fatality:
Prison Fan: Down - Forward - Forward + LP
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Down - Down - Forward + HK
Distance: Close

Scorpion:
Also Known As - Hanzo Hasashi
Known Relatives - Wife & Child (Names Unknown)
Place Of Birth - Japan in former life
Occupation - A reincarnated specter serving Shinnok under agreement. Member of the Shirai Ryu ninja clan in former life.
Description - Scorpion has a yellow skull-shaped mask, a yellow belt with small black sections on the front & back, & a new skull belt buckle. His forearm guards wrap around his forearm completely, with yellow & black designs on the outer side, & a triangular piece that extends over the back of his hand. He wears his yellow metal shin guards with black designs on the front & back. The uncovered eye area of his face is the image of MK4 artist, Dave Michicich.
Second Outfit - Same as his first, but with a redish colour in place of yellow (Pseudo Ermac).
Third Outfit - Also the same as his first, except he has grey in place of all the yellow (A Pseudo Smoke) & his skull is uncovered.
Story:
In hopes of gaining Scorpion as a new ally in the war with the Elder Gods, Quan Chi makes the dead Ninja an offer he cannot refuse - Life, in exchange for his services as a warrior against the Elders. Scorpion accepts, but hides behind ulterior motives.
Default Weapons:
Own Weapon- Long Sword
Alternate Weapon 1: Quan Chi's Mace
Alternate Weapon 2: Jarek's Black Dragon Sword
Special Moves:
Weapon Draw: Forward - Forward - HK
Spear: Back - Back - LP
Teleport Punch: Down - Back - HP (Can be done in midair)
Air Throw: BL in midair at close range
Breathe Fire: Down - Forward - LP
Kombos:
11-Hit MAX: In midair - HP - HK - Teleport Punch - Spear - HP - HP - HK - D + HP - run in - HP - HP - Air Throw
11-Hit MAX: HP - HK - HK - Spear - HP - HP - HK - D + HP - run in - HP - Light Jump Punch - HK
11-Hit MAX- Heavy Hit - Breathe Fire - Teleport Punch - Spear - HP - HP - HK - D + HP - run in - LP - LP - Air Throw
11-Hit MAX: HP - HK - D + HK - Spear - HP - HP - HK - D + HP - run in - HP - Light Jump Punch - HK
10-Hit MAX: Heavy Hit - Breathe Fire - Teleport Punch - Spear - HP - HP - HK - D + HP - run in - LP - Breathe Fire
9-Hit MAX: HP - HK - D + HP - Spear - HP - HK - D + HP - HP - Run in - Breathe Fire
9-Hit MAX: HP - HK - D + HP - Jump Kick - Teleport Punch - Spear - HP - HK - D + HP
9-Hit MAX: HP - HK - HK - Spear - HP - HP - HK - HK - Weapon Pull-Out
8-Hit MAX: HP - HK - D + HP - Spear - HP - HK - HK - Weapon Pull-Out
8-Hit MAX: HP - HK - D + HP - Spear - HP - HK - D + HP - Run in - B + HK
8-Hit MAX: HK - HK - Spear - HP - HK - D + HP - Run in - HP - Breathe Fire
8-Hit MAX: Jump Kick - Teleport Punch - Spear - HP - HK - D + HP - Run in - HP - Breathe Fire
6-Hit MAX: HP - D + HP - Spear - HP - HK - D + HP
6-Hit MAX: Holding Weapon - in corner - Vertical Hop Kick - Vertical Hop Kick - Throw - Spear - HK - HP
6-Hit MAX: Holding Weapon - HP in air - Teleport Punch - Spear - HK - HK
6-Hit MAX: Holding Weapon - HP in air - Tele- port Punch - Spear - HK - F + LP
8-Hit MAX: Heavy Hit (HP with opp. in air) - Teleport Punch - Spear - HP - HK - D + HP - Run in - HP - Breathe Fire
Fatalities:
Fatality #1:
Fire Breath: Back - Forward - Forward - Back + BL
Distance: Just Past Sweep Range
Note: If you hold BL after doing it, you will hear MK4 Sound Designer, Dan Forden, yell "TOASTY!! 3D!" and the camera will give you a random effect (zoom in, rotate, etc).
Description: Scorpion pulls his mask off and breathes fire at the opponent's feet, lighting him/her up in flames. The opponent runs around in circles from the burning pain and eventually drops on his/her face.
Fatality #2:
The Sting: Back - Forward - Down - Up + HP
Distance: Close
Description: Scorpion is covered by an orange mist. As the mist clears up, he appears in the form of the arachnid from which his name was taken. He grabs the opponent's ankles with his claws, holding him/her in place. He then shoves his stinger right through the helpless victim's torso, and moves it around a bit. After a moment he pulls, causing the victim's body to separate; the upper half still on the tail, He keeps his tail above his body with the blood dripping on his back while his claws are still holding the ankles.
Stage Fatality:
Prison Fan: Forward - Down - Down + LK
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Back - Forward - Forward + LK
Distance: Close

Jax:
Also Known As - Jackson Briggs
Real Name - Maj
Place Of Birth - USA
Occupation - A major in the US army, member of Sonya's special forces unit
Description - Jax has his bionic arms again, he wears black tight with red on the inner thigh area & large black boots.
Second Outfit - Same as his first, except his tights are purple in place of red.
Third Outfit - He wears a white tank top, pants & a black belt.
Story:
When Sonya disappears while tracking the last living member of the Black Dragon, Major Jackson Briggs heads after her. He soon finds that Sonya's mission has led her into a battle with the forces of an evil Elder God. This is a battle they must win or their own world will crumble at the hands of Shinnok.
Default Weapons:
Own Weapon: Spiked Club
Alternate Weapon 1: Shinnok's Battle Staff
Alternate Weapon 2: Kai's Ghurka Knife
Special Moves:
Weapon Draw: Down - Forward - HP
Ground Wave: Forward - Forward - Down - LK
Dash Punch: Down - Back - LP
Backbreaker: BL in midair at close range
Fist Fireball: Down - Forward - LP
MultiSlam (5 Steps):
1st Slam: LP (Close range)
2nd Slam: Hold Run + BL + HK
3rd Slam: Hold HP + LP + LK
4th Slam: Hold HP + BL + LK
5th Slam: Hold HP + LP + HK + LK
Kombos:
11-HitMAX: HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick - Backbreaker - run in - MultiSlam
Fatalities:
Fatality #1:
Arm Rip: Hold LK for 5 seconds - Forward - Forward - Down - Forward + Release LK
Distance: Close
Note: Start holding LK before "Finish Him/Her".
Description: Jax grabs his opponent by the wrists and puts his foot on the opponent's upper torso for leverage. He pulls on the arms for a moment and eventually manages to rip one arm out of its socket, then the other. He slams the severed arms to the ground while the opponent stays standing, squirting blood from the arm sockets, then dropping face-first onto a large puddle of blood.
Fatality #2:
Head Clap: Back - Forward - Forward - Down + BL
Distance: Close
Description: Jax claps his hands on the sides of the opponent's head, his strength causes the victim's head to explode into blood-soaked pieces on the ground.
Stage Fatality:
Prison Fan: Forward - Forward - Back + LK
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Forward - Forward - Back + HP
Distance: Close

Reiko:
Place Of Birth - Unknown
Occupation - A General in Shinnok's army of darkness
Misc. Information - Find out his former identity in his new PlayStation / PC ending
Description - Reiko wears a red vest over a black top with the yellow Netherealm army of darkness symbol on his back. He wears a red belt, shin guards, spiked forearm guards, & black stripes under his upper arm, he has black hair with grey on the sides & black face paint around his eye area.
Second Outfit - Same as his first, except his clothes have purple instead of the red.
Third Outfit - None.
Story:
Once a general in Shinnok's armies, Reiko lead the forces of darkness into the battle against the Elder Gods. Once thought killed during that onslaught, he resurfaces and joins the battle against Earth's forces.
Default Weapons:
Own Weapon: Spiked Club
Alternate Weapon 1: Liu Kang's Dragon Sword
Alternate Weapon 2: Fujin's Cross Bow
Special Moves:
Weapon Draw: Down - Back - HP
Teleport: Down - Up
Follow-Ups: BL to throw once at close range
Spin Around Opponent: Back - Forward - LK
Flip Kick: Back - Down - Forward - HK
Shurikens: Down - Forward - LP
Kombos:
10-Hit MAX: HP - HP - HK - D + HK - Flip Kick - run in - HP - HP - Long Jump Kick - Teleport - HP - Teleport with Throw
8-Hit MAX: HP - HK - HK - Flip Kick - run in - HP - HP - Long Jump Kick - Teleport - LK
8-Hit MAX: HP - HK - D + HP - HP - Flip Kick - HP - HP - Shurikens
8-Hit MAX (VS. CPU): Flip Kick - D + HP - Flip Kick - D + HP - Flip Kick - HP - HP - Shurikens
7-Hit MAX: Holding Weapon - Long Jump Kick - Flip Kick - Light Jump Punch - Teleport - HK - Flip Kick - Light Jump Punch - Teleport - LP
7-Hit MAX: Jump in - HP - HP - HK - HK - Run in - Bone Breaker
Fatalities:
Fatality #1:
Torso Kick: Forward - Down - Forward + LP + BL + HK + LK
Distance: Close
Description: Reiko lifts his knee to his chest and kicks the opponent's torso hard enough to separate it from the other bodyparts and send it flying behind the opponent's lower section, leaving the arms and head spinning in the air. The head and arms drop to the ground after a moment.
Fatality #2
Shuriken: Back - Back - Down - Down + HK
Distance: Outside Sweep
Description: Reiko showers his opponent's body with shurikens. He then holds his last one to his eye for aim and throws it right between the victim's eyes. The victim drops to the ground.
Stage Fatality:
Prison Fan: Down - Down - Back + LP
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Forward - Forward - Down + LK
Distance: Close

Johnny Cage:
Also Known As - Real Name (John Carlton)
Known Relatives - Father (Robert Carlton), Mother (Rose Carlton), Sister (Rebecca Carlton), Ex Wife (Cindy Ford [Divorced in former life])
Place Of Birth - Venice, California, USA
Occupation - Actor
Description - Johnny Cage wears his shades, with blue forearm guards, shin guards, & belt. He has black tights with white horizontal stripes on the sides of his thighs, & black Adidas shoes with white stripes.
Second Outfit - Same as his first, except he has red in place of all the blue, & his shadows are red instead of green.
Third Outfit - He wears a tuxedo.
Story:
After Shao Kahn's defeat, Cage's soul is free to leave to a higher place. From the heavens, he observes his friends engaged in battle. With the heavens in disarray, he learns of the war waged against the Elder Gods by Shinnok. Cage seeks out Raiden to help him restore his deceased soul and join Liu Kang in his quest. Once again, Johnny Cage finds himself fighting alongside Earth's greatest warriors.
Default Weapons:
Own Weapon: Bowie Knife
Alternate Weapon 1: Kai's Ghurka Knife
Alternate Weapon 2: The Pistol
Special Moves:
Weapon Draw: Forward - Down - Forward - LK
Shadow Kick; Back - Forward - LK
Shadow Uppercut: Back - Down - Back - HP
High Fireball: Down - Forward - HP
Low Fireball: Down - Back - LP
Split Punch: BL + LP
Kombos:
9-Hit MAX: Light Jump Punch - HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick - Shadow Kick
9-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP - Vertical Hop Kick - Shadow Kick
6-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Split Punch
6-Hit 36%: HP - HK - D + HP - Run in - HP - Hop Kick - Shadow Kick
Fatalities:
Fatality #1:
Torso Rip: Forward - Back - Down - Down + HK
Distance: Close
Description: Cage grabs the opponent's waist and twists the torso 90 degrees to break the spine inside. He pulls the torso upward repeatedly until all the internals break and it separates. He holds it up for a moment with blood squirting out of it and slams it to the ground, leaving it laying over a puddle of its own blood. The upper half tries to get up before it dies.
Fatality #2:
Decapitation: Down - Down - Forward - Down + BL
Distance: Close
Description: Cage crouches down in front of the dazed victim and puts extra strength into his fist as he delivers a deadly uppercut to the opponent's head. The uppercut sends the head flying off of the opponent's body, leaving the headless body on the ground squirting blood from its neck while the head itself lies near a puddle of blood.
Stage Fatality:
Prison Fan: Down - Forward - Forward + HK
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Back - Forward - Forward + LK
Distance: Close

Jarek:
Place Of Birth - Unknown
Occupation - Last member of the Black Dragon organisation
Description - Jarek wears a brown vest with a black dragon symbol on the back, baggy dark green pants, black straps around his upper arms, & brown shin guards. He has short brown hair & a beard.
Second Outfit - Same as the first, except his vest is red & his pants are brown instead.
Third Outfit - None.
Story:
Believed to be the last member of Kano's klan, the Black Dragon. Jarek is hunted down by Special Forces agent Sonya Blade for crimes against human- ity. With the emergence of a much greater evil, Sonya focuses her strengths on the new menacing Quan Chi. Jarek now finds himself fighting alongside Sonya and Earth's warriors to help defeat the Evil Elder God, Shinnok.
Default Weapons:
Own Weapon: Black Dragon Sword
Alternate Weapon: Raiden's Warhammer
Special Moves:
Weapon Draw: Forward - Forward - HP
Cannonball Roll: Back - Forward - LK
Ground Shaker: Back - Down - Back - HK
Tri-Blade: Down - Back - LP
Vertical Cannonball Roll: Forward - Down - Forward - HP
Kombos:
9-Hit MAX: HP - HP - HK - D + HP - run in - HP - HP - miss with an Upward Cannonball - LP - Long Jump Kick - Fallback Slam
5-Hit MAX: Holding Weapon - Heavy Hit - run in - HP - run in - HP - run in - LP - Fall- back Slam
Fatalities:
Fatality #1:
Heart Rip: Forward - Back - Forward - Forward + LK
Distance: Close
Description: Jarek shoves his hand into his opponent's chest and searches around for the heart while blood squirts from the hole. He finds the heart, pulls it right out of the body, and holds it up high while it is still beating, dripping blood onto the ground.
Fatality #2:
Eye Laser: Up - Up - Forward - Forward + BL
Distance: Outside Sweep Range
Description: Jarek fires powerful laser beams from his eyes toward the helpless opponent. As Jarek lowers his aim, the laser cuts the victim in half.
Stage Fatality:
Prison Fan: Forward - Down - Forward + HK
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Back - Forward - Forward + LP
Distance: Close

Tanya:
Known Relatives - Father (Edenia's ambassador to new realms)
Place Of Birth - Edenia
Description - Tanya has a tanned skin tone like jade & dark hair. She wears a tight yellow low cut top with black designs along with high yellow & black boots, gloves, a yellow & black collar around her neck & a black belt.
Second Outfit - Same as the first, except she wears purple in place of yellow.
Third Outfit - She wears a grey dress with straps on her shoulders & a mini skirt, she doesn’t wear her collar.
Story:
As the daughter of Edenia's ambassador to new realms, Tanya invites a group of refugees fleeing their own world into the safety of Edenia. But soon after Queen Sindel allows them through the portal, she learns that one of the warriors is none other than the banished Elder God, Shinnok. The opened portal leads not into another world but into the pits of the Netherealm itself. The once free realm of Edenia is now at the mercy of Shinnok.
Default Weapons:
Own Weapon: Boomerang
Alternate Weapon 1: Sub-Zero's Ice Scepter
Alternate Weapon 2: Raiden's Warhammer
Special Moves:
Weapon Draw: Forward - Forward - HK
Fireball: Down - Forward - HP
Downward Air Fireball: Down - Back - LP in midair
Split Kick: Forward - Down Back - LK
Corkscrew Kick: Forward, Forward - LK
Kombos:
8-Hit MAX: Jump HP - HP - HK - D + HP - Run in - HP - Corkscrew Kick - Jump Kick - Fireball
7-Hit MAX: Opponent Jumps Toward You - HK - Corkscrew Kick - HP - Long Jump Kick - Corkscrew Kick - LP - Split Kick
6-Hit 38%: HP - HK - D + HP - Run in - Late LP - Corkscrew Kick - Uppercut
5-Hit ??%: HK - HK - Corkscrew Kick - HP - Split Kick
Fatalities:
Fatality #1:
Twisted Kiss: Down - Down - Up - Down + HP + BL
Distance: Close
Note: Hold BL during directions then release it and press Down + HP + BL so the Up won't cause you to jump.
Description: Tanya kisses the opponent on the cheek and steps away, leaving the opponent looking puzzled and embarrassed. A moment later, the opponent's elbows bend backward, followed by the knees, torso, and neck. It stays floating in the air in this position until it explodes into pieces, which hit the camera and leave stains of blood.
Fatality #2:
Neck Break : Down - Forward - Down - Forward + HK
Distance: Close Range
Description: Tanya jumps onto the opponent's shoulders with her thighs around the victim's neck. She then spins herself in a full 360 degrees to break the victim's neck, and the camera takes two alternate views of the break. Tanya jumps back to the ground, and the body of the victim staggers around with a bit before failing to the ground.
Stage Fatality:
Prison Fan: Back - Forward - Down + HP
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Forward - Forward - Forward + LP
Distance: Close

Fujin:
Also Known As - God Of Wind
Place Of Birth - The Heavens
Occupation - Formerly one of the four guards in the temple housing the amulet
Description - Fujin has long grey hair in a ponytail & glowing white eyes. He wears a black vest with brown designs along with loose green pants, & metal shin & forearm guards. His face is the image of MK Mythologies: Sub Zero artist Richard Ho.
Second Outfit - Same as the first, except he wears brown pants instead.
Third Outfit - None.
Story:
Better known as the God of Wind, Fujin joins Raiden as one of the last surviving Gods of Earth. Their counterparts were defeated in a war of the heavens between Shinnok's forces and the elder gods. He now prepares for the final battle between the forces of light and Shinnok's hell-spawned warriors of darkness.
Default Weapons:
Own Weapon: Cross Bow
Alternate Weapon 1: Jax's & Reiko's Spiked Club
Alternate Weapon 2: Shinnok's Battle Staff
Special Moves:
Weapon Draw: Back - Back - LP
Whirlwind Spin Throw: Forward - Down - Hold LP
Dive Kick: Down + LK in midair
Tornado Lift: Forward - Down - Forward - HP
Follow-Ups: Back - Forward - Down - LK to Slam
Rising Knee: Down - Forward - HK
Kombos:
7-Hit ??%: HP - HK - D + HP - Tornado Lift - Drop - HP - Rising Knee
6-Hit ??%: Tornado Lift - Drop - Tornado Lift - Drop - HP - Rising Knee
5-Hit ??%: Tornado Lift - Slam - HP - Hop Kick - Dive Kick (Deliberately Miss with it) - D + HP
5-Hit MAX: Spin Throw - Dive Kick - Tornado Lift - Weapon Pull-Out - Slam - Weapon Throw
4-Hit MAX: Dive Kick - Tornado Lift - Slam - HK - Rising Knee
3-Hit MAX: Holding Weapon - Tornado Lift - Late Light Jump Punch - Tornado Lift - Slam - Weapon Throw
Fatalities:
Fatality #1:
Cross- bow Explosion; Tap Run + BL 5 Times
Distance: Just Past Sweep Range
Description: Fujin lifts the opponent with a tornado. The camera takes a shot of the spinning victim and Fujin draws his crossbow. He fires the crossbow at the helpless opponent & causes him/her to explode. The explosion is then shown from three alternate perspectives.
Fatality #2:
Wind Skinner: Down - Forward - Forward - Up + BL
Distance: Outside Sweep
Description: Fujin leans forward and blows wind at the helpless victim. His wind causes the opponent's skin to rip apart and fly back in pieces. The skinned carcass of the victim then falls to the ground.
Stage Fatality:
Prison Fan: Down - Down - Down + HK
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Back - Forward - Back + HP
Distance: Close

Sub Zero:
Also Known As - Real Name Unknown
Known Relatives - Great Great Grandfather, Great Grandfather, Grandfather, Father, Older Brother (The 5 previous holders of the Lin Kuei 'Sub Zero' name, Mother & Sister (Unknown)
Place Of Birth - USA
Occupation - The last remaining member of the Lin Kuei clan.
Description - Sub Zero has the red line down his right eye & wears his Older brothers Lin Kuei uniform (Who wore it in MKM). The mask has horizontal openings on the front & side (Like the ninja masks in MK2). His top is black with a blue vest over it, & a simple blue belt with no designs (Like in MK1). He wears forearm guards that strap under the elbow & at the wrist only, with a blue piece on the outer side of it, & a squared piece that extends over the back of his hand. He has blue knee pads & shin guards with unique designs on them. His face is the image of actor John Turk, whose past roles include Shang Tsung & Sub Zero in MK3, as well as the staring role as Sub Zero in Mortal Kombat Mythologies: Sub Zero.
Second Outfit - Same as his first except he doesn’t wear his mask & has an extra blue line on the thigh of his tights.
Third Outfit - Same as his first except his legs & arms appear to be partially frozen.
Story:
After Shao Kahn's defeat at the hands of Earth's fighters, Sub-Zero's warrior clan known as the Lin Kuei is disbanded. But with the new threat brought on by Quan Chi, the ice warrior once again dons the familiar costume once worn by his brother the original Sub-Zero. He also holds secrets passed onto him from his sibling - secrets that could hold the key to stopping Shinnok.
Default Weapons:
Own Weapon- Ice Scepter
Alternate Weapon 1: Reptile's Battle Axe
Alternate Weapon 2: Liu Kang's Dragon Sword
Special Moves:
Weapon Draw: Down - Forward - HK
Ice Blast: Down - Forward - LP
Ice Clone: Down - Back - LP (Can be done in midair)
Slide; LP + BL + LK
Kombos:
13-Hit MAX: Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick - Slide - HP - Long Jump Kick - Slide
11-Hit MAX: Vertical Hop Kick - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick - Slide
11-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP - Long Jump Kick - Slide
10-Hit MAX: HK - Ice Blast - Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - Light Jump Punch - HK
9-Hit MAX: Ice Blast - HK - Ice Blast - HP - HK - D + HK-Run in - HP- Hop Kick - Slide
8-Hit MAX: Ice Blast - Hop Kick - Ice Blast - Hop Kick - HP - HK - D + HP - B + HK
7-Hit MAX: Ice Blast - HK - HK - Weapon - B + LP - Slide - F + LP
6-Hit MAX: HK - HK - Ice Blast - HK - HK - Weapon
5-Hit MAX: Air Freeze - Jump Kick at Close Range - Ice Blast - Hop Kick - D + HP
TIP: After performing any Combo that ends with the Slide, do the Ice Clone to freeze your opponent during the get-up animation, making him/her vulnerable to another combo.
Fatalities:
Fatality #1:
Spine Rip: Forward - Back - Forward - Down + HP + BL + Run
Distance: Close
Note: Can also be done by Holding BL + Run while pulling Forward - Back - Forward - Down and pressing HP
Description: Sub Zero walks behind the opponent and grabs the back of the head. He pulls it backward until the neck splits apart, the spine still attached to the head. The opponent's body drops to its knees, squirting blood from the neck, and drops onto its front over a puddle of blood. Sub Zero holds the head up high with the blood-covered spine dangling under it.
Fatality #2:
Deep Freeze : Back - Back - Down - Back + HP
Distance: Outside Sweep Range
Description: Sub Zero raises his hands and tons of ice particles are absorbed into his hands. He fires the loads of ice at the opponent to deep freeze him/her, and slides close to the victim. He then proceeds to deliver an uppercut to the frozen body that causes it to explode into frozen pieces.
Stage Fatality:
Prison Fan: Up - Up - Up + HK
Distance: Close
Note: Hold BL so tapping up won't cause you to jump.
Stage Fatality:
Goro's Lair Ceiling Spikes: Down - Down - Down + LK
Distance: Close

Quan Chi:
Place Of Birth - Unknown
Occupation - Free Roaming Sorcerer, Shinnok's Arch-Sorcerer
Description - Quan Chi is pale, bald & has black lips, black eye area & black lines that stretch from above his eyes over the top of his head. He wears a black metal vest with red designs, spikes & a Ying-Yang symbol on the front, over a green shirt. He has baggy green pants, & black shin & forearm guards with spikes. His face is the image of actor & motion-capture talent, Richard Divizio, whose past credits include Kano in MK1, Baraka in MK2, Kabal & Kano in MK3, & the supporting role as Quan Chi in MKM: SZ.
Second Outfit - Same as his first, except he has dark red pants instead of green, & green designs on his vest instead of red.
Third Outfit - None.
Story:
A free roaming sorcerer powerful in the black arts, Quan Chi uses his abilities to free the now evil Elder God Shinnok from his confines in the Netherealm. In exchange for his services Shinnok has granted Quan Chi the position of arch-sorcerer of his now expanded Netherealm.
Default Weapons:
Own Weapon: Mace
Alternate Weapon 1: Cage's Bowie Knife
Alternate Weapon 2: Fujin's Cross Bow
Throw Description - High Angled German Suplex Quan Chi grabs the opponent at the waist from behind, lifts, and throws him/her to the other side, letting go of the hold in a bridge position, causing the opponent to land after a flip.
Bone Breaker Description - Double Knee Breaker Quan Chi grabs the opponent by the shoulders and stands on his/her knees, snapping them backwards with caffs flat on the ground. He then flips back with a kick and sends the opponent rolling backwards until his/her knees snap back into place.
Special Moves:
Weapon Draw: Down - Back - HK
Air Throw: BL in midair at close range
Overhead Tele-Stomp: Forward - Down - LK
Flying Skull: Forward - Forward - LP
Slide Kick: Forward - Forward - HK
Weapon Steal: Forward - Back - HP (while the opponent is holding a weapon)
Kombos:
8-Hit MAX: Vertical Hop Kick - HP - HP - HK - D + HP - run in - HP - HP - Overhead Stomp
7-Hit MAX: Vertical Hop Kick - HP - HP - HK - HK - Weapon Pull-Out - Light Jump Punch
5-Hit MAX: In corner - Vertical Hop Kick - Vertical Hop Kick - Light Jump Punch - LP - Air Throw
4-Hit TBD: HP - HP - HK - Steal Weapon - Use Weapon
* NOTE * The above Kombo's damage depends on the weapon stolen.
Fatalities:
Fatality #1:
Leg Rip: Hold LK for 5 seconds - Down - Forward - Down - Forward + Release LK
Distance: Close
Description. Quan Chi grabs the opponent's leg and uses his own for leverage while he pulls on it. Eventually, the victim's leg snaps off, squirting blood, and the rest of the victim drops to the ground facing down. Quan Chi then proceeds to brutally beat the fallen victim with his/her own severed leg.
Fatality #2:
Second Fatality Mimic : Up - Up - Down - Down + LP
Distance: Outside Sweep Range
Description: Quan Chi performs the opponent's own Fatality #2 on him/herself.
Stage Fatality:
Prison Fan: Forward - Forward - Down + HP
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Forward - Forward - Back + LK
Distance: Close

Sonya:
Also Known As - Real Name (Lt. Sonya Blade)
Known Relatives - Father (Maj. Herman Blade), Mother (Erica Blade), Twin Brother (Daniel Blade - Deceased)
Place Of Birth - Austi, Texas, USA
Occupation - A Lieutenant in the US army, leader of the Special Forces unit
Description - Sonya wears a green & black belly top with green tights that have small square designs on the sides. She has black forearm guards that wrap around, & black straps on her upper arms. She wears a belt with a metal buckle, & a black cap with her ponytail sticking out the back.
Second Outfit - Same as her first except her outfit has red in place of all the green.
Third Outfit - Same as her first except her outfit has a pinkish purple colour in place of all the green & she doesn’t wear her cap.
Story:
After her journey into the Outworld and Shao Kahn's near destruction of earth, Sonya becomes a member of Earth's own Outworld Investigation Agency. Her first mission leads her to join Liu Kang on his quest to aid the troubled thunder God, Raiden. She must survive long enough to warn her government of the new menace brought on by Quan Chi.
Default Weapons:
Own Weapon: Wind Blade
Alternate Weapon 1: Kai's Ghurka-Knife
Alternate Weapon 2: Quan Chi's Mace
Special Moves:
Weapon Draw: Forward - Forward - LK
Energy Ring Blast: Down - Forward - LP
Leg Grab: Down + LP + BL
Square Wave Punch: Forward - Back - HP
Vertical Bicycle Kick: Back - Back - Down - HK
Air Throw: BL in midair at close range
Front Flip Kick: Back - Down - Forward - LK
Kombos:
9-Hit MAX: HP - HP - HK - HK - Cartwheel - LP - Cartwheel - Long Jump Kick - Air Throw
8-Hit MAX.- HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel - Square Wave Punch
8-Hit MAX: HP - HP - HK - HK - Cartwheel - run in - LP - Cartwheel - Jump Kick
8-Hit MAX: HP - HP - HK - HK - Cart- wheel - run in - LP - Cartwheel - Air Throw
8-Hit MAX: HK - HK - Cartwheel - HK - Cartwheel - Square Wave Punch
7-Hit 38%: HP - HK - D + HP - Run in - HP - Cartwheel - Hop Kick - Air Throw
6-Hit MAX: Near corner - HK - HK - Cartwheel - run in - LP - Cartwheel - Bicycle Kick
6-Hit MAX: HK - HK - Cart- wheel - run in - LP - Cartwheel - Ring Blast
6-Hit ??%: HP - HK - HK Cartwheel - Hop Kick - Air Throw
5-Hit ??%: HK - HK - Cart- wheel - Jump HP - Air Throw
Fatalities:
Fatality #1:
Exploding Kiss: Down - Down - Down - Up + Run
Distance.- Sweep Range
Note: Hold BL so tapping up won't cause you to jump.
Description: Sonya blows a kiss at her opponent, sending a ball of energy into the air. After floating around for a moment, it makes contact with the opponent's torso and causes it to explode immediately. The explosion is then shown from three alternate camera perspectives. The last view of it shows the bodyparts hitting the camera and leaving stains of blood.
Fatality #2:
Leg Grab Body Split : Up - Down - Down - Up + HK
Distance: Outside Sweep
Description: Sonya grabs her opponent's body by the waist on either side with her feet, while standing on her hands. She then lifts the victim into the air, forming a "T" shape, while she applies strength onto to sides of the victim. The victim's body splits in half, and she swings her legs apart, blood and bones fly.
Stage Fatality:
Prison Fan: Down - Back - Back + HK
Distance: Close
Stage Fatality:
Goro's Lair Ceiling Spikes: Forward - Down - Forward + HP
Distance: Close

The Weapons:

Kai's Ghurka Knife:
Description:
A medium-length knife with a short handle and relatively large curved metal blade.
Weapon Moves:
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Uppercut Slash: HP
Downward Slash: LP
Horizontal Torso Slash: Back + HP or LP
Block With The Blade: Hold BL

Raiden's Warhammer:
Description:
A large square-headed hammer with a long cylindrical wooden handle.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From The Camera: HP
Swing Toward The Camera (Opponent hits the surface): LP
Overhead Downward Swing: Back + HP
Upward Swing: Back + LP
Block Using The Handle: Hold BL

Shinnok's Battle Staff:
Description:
A long wooden staff with a small curved-edged metal blade on the end of it.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Swing: HP
Downward Swing: LP
Dashing Straight Stab: Back + HP
Foot Sweep: Back + LP
Block Using The Handle: Hold BL

Liu Kang's Dragon Sword:
Description:
A sword with a decorated golden handle and a r long, jagged, metal blade.
Weapon Moves:
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Horizontal Chest Slash: HP
Diagonal Torso Slash; LP
Dashing Straight Stab: Back + HP
Horizontal Spin Slash:- Back + LP
Block With The Blade: Hold BL

Reptile's Battle Axe:
Description:
A battle axe with a large metal head and long wooden handle.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Uppercut Swing: HP
Diagonal Downward Torso Swing: LP
Spinning Horizontal Chest Swing: Back + HP (Hold HP to continue spinning)
Horizontal Chest Swing: Back + LP
Block With The Blade: Hold BL

Scorpion's Long Sword:
Description:
A long sword with a decorated metal blade, and a long pointed metal blade
Weapon Moves:
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Diagonal Downward Chest Slash: HP
Diagonal Upward Chest Slash: LP
Overhead Downward Slash: Back + HP
Upward Slash: Back + LP
Spinning Horizontal Crouch Slash: Back + LP (Hold LP to continue spinning)
Block With The Blade: Hold BL

Jax's & Reiko's Spiked Club:
Description:
A large club with 12 large metal spike on it.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From The Camera: HP
Swing Toward The Camera (Opponent hits the surface): LP
Quick Overhead Downward Swing: Back + HP
Uppercut Swing: Back + LP
Block Using The Handle: Hold BL

Cage's Bowie Knife:
Description:
A large knife with a pointed handle and large metal blade with curved edges.
Weapon Moves:
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Strong Horizontal Chest Slash; HP
Uppercut Slash: LP
Upward Slash: Back + HP
Horizontal Torso Spin Slash: Back + LP
Block With The Handle: Hold BL

Jarek's Black Dragon Sword:
Description:
A large sword with a black handle and large jagged metal blade.
Weapon Moves:
Midair Upward Slash: HP in midair
Midair Downward Slash: LP in midair
Upward Slash: HP
Downward Overhead Slash: LP
Horizontal Chest Slash: Back + HP
Long Range Torso Stab: Back + LP
Block With The Blade: Hold BL

Tanya's Boomerang:
Description:
A brown boomerang with four yellow lines and metal bladed edges.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Downward Swing: HP
Throw Forward: LP (Can catch it on its way back)
Horizontal Chest Slash: Back + HP
Diagonal Upward Throw: Back + LP (Can catch it on its way back)
Block With It: Hold BL

Fujin's Cross Bow:
Description:
A metal cross bow with a green arrow that fires balls of green energy.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Bouncing Shot: HP
Straight Forward Shot: LP
Downward Bouncing Shot: Back + LP
Block With It: Hold BL

Sub Zero's Ice Scepter:
Description:
A club with a large metal handle and sharp edges on the head, glowing blue from inside.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Swing Away From The Camera: HP
Foot Sweep: LP
Upward Swing: Back + HP
Dashing Freeze Stab: Back + LP
Block With It: Hold BL

Quan Chi's Mace:
Description:
A wooden staff with a large spiked metal ball on the end of it.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Overhead Downward Swing: HP
Swing Toward The Camera (Opponent hits the surface): LP
Swing Away From The Camera: Back + HP
Upward Swing: Back + LP
Block With The Handle: Hold BL

Sonya's Wind Blade:
Description:
A windmill with spinning sharp edge metal blades & a black handle.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Uppercut Swing: HP
Downward Swing: LP
Horizontal Chest Spin Slash: Back + HP
Hold Forward To Shred: Back + LP
Block With The Handle: Hold BL

The Lightning Staff:
Description:
A long wooden staff. Originally belonging to Raiden, it was given to Kai in his ending. Belongs to Kai's possible future self.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Swing: HP
Downward Swing: LP
Horizontal Torso Swing: Back + HP
Straight Forward Stab: Back + LP
Block With It: Hold BL

The Pistol:
Description:
A pistol that fires balls of green energy. Belongs to Johnny Cage when he is wearing his tuxedo.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Bouncing Shot: HP
Straight Forward Shot: LP
Downward Bouncing Shot: Back + LP ,
Block With It: Hold BL

Noob Saibot's Scythe:
Description A long wooden staff with a small moon-shaped blade on the end of it. Belongs to Noob Saibot.
Weapon Moves:
Midair Upward Swing: HP in midair
Midair Downward Swing: LP in midair
Upward Swing: HP
Downward Swing: LP
Horizontal Torso Swing: Back + HP
Straight Forward Stab: Back + LP
Block With It: Hold BL


Email me: bsergent@ozemail.com.au