Tekken 2 Walkthrough

Tekken 2 is not one of those games one can just pick up and play competently straight away, and a lot of people may find that this doesn't change overtime.
There are many different aspects of the game to learn and master.

Defence:
Boring as it may seem, the ability to either block, dodge or counter is actually the most important technique to master.
Blocking has been made somewhat easier in Tekken 2 since you're now automatically blocking if you're just standing upright. There's only one real way to improve your blocking, and that's to simply observe the attack patterns of your opponents and learn when to block up or block down. The best way to got used to this is to go to practise mode, set the on screen key display to your opponent's random 10 hit combo, and then just practise blocking the onslaught of attacks.
Dodging is more useful than blocking in that you're free to attack your opponent while they're still trying to get it together after attacking. The easiest dodge technique to pull off is to quickly double tap the controller towards your back which will make you step back quickly, if you do this as your opponent attacks, you'll have ample time to launch a devastating attack while you opponent finishes theirs.
Countering is the most difficult form of defence to master, but the most useful in that you are able to land a string of attacks without being interrupted. There are three main ways to counter. The first is simple, hit them whilst they're taking a swing at you. This requires a lot of practice and patience. Straight punches, both standing and sitting tend to be very effective. The other most effective counter is a foot sweep, which works exceedingly well against opponents trying to land a big standing attack. Try learning combos that use a fast snappy attack as the opening move so you can counter aggressively.
The second way to counter is to use the counter specific moves, which unfortunately only a handful of the players have. Best to try to wait for an attack that you know is going to come at chest height and then try one of the (Back + Throw) counters. Your timing needs to be exact, and pulling off a counter like this involves a bit of luck, so it's more of a way to show off than a key to victory.
The third type of counter is throwing. You can use a throw to block another throw, which in some situations will save your life. It's very common for people to try for big throws if you've just missed with a big attack, so experiment with trying to do a throw as soon as you've finished the attack, not so you can attack, but so you can avoid your opponents upcoming throw. Throws are also useful for handling characters that charge you, since it gives you time to execute the more difficult moves. Start the throw when your opponent is getting close and they'll often be scooped up by your throw before they manage to get their attack out.

Attacking:
While being able to defend is extremely important, if you play Tekken 2 with either no time limit, or with guard damage on, you'll need to learn to be able to damage your opponent on the spot. The key to launching successful attacks is in structuring them so your opponent has difficulty in blocking them.
Simply attacking your opponents head over and over will not-prove very successful, you must try and mix up the direction of your attacks so your opponent has to work hard to defend properly. When learning the moves for a character, take note of the attacks that aim low when you're standing and aim high while you're crouching, as these are the attacks that will tend to confuse your opponents.
Regardless which character you play, there are moves you can learn which will cause your opponent to reel even when they're blocking, which can give you the chance you need to hit them in a part of their body they aren't defending. The standard running flying kick (Forward, Forward, Forward + Kick) is common to all characters and will cause a blocking opponent to stumble in this way.
Tekken 2, more than anything else, is a game of combos. The game is geared so that if you hit, it gives you the opportunity to land another hit unhindered if you do it quickly enough. You will soon find that different combinations of buttons work quickly and smoothly, while others will seem very slow and jerky in comparison. The best way to see what moves a character can pull off quickly is to examine their 10 hit combos in Practice mode, by watching which change of buttons results in the fastest succession of hits. Once you've got the hang of a few short combos, you should look to learn the 10 hit combos. While they all look cool, a lot of the 10 hit combos really aren't worth the time and effort. Some of the combos are aimed at one area only and are too easy to block or counter. Others look very flash but don't do as much damage as you'd expect. The combos to learn are the ones that vary frequently between high and low, and the ones that include unblockable attacks.
Every character also has at least one unblockable move, which you really should learn to do on the spot. The most important thing to learn about your unblockable moves are the distance and timing, since you're usually very vulnerable while you're preparing them. A handy technique is to knock your opponent to the ground and then do a long distance unblockable move which is aimed at the point they are going to rise into.
Some attacks cover an area that means the height your opponent needs to defend at is determined by what distance you attack from. These sort of moves include attacks like flip-kicks, rising kicks and uppercuts. Whilst they are often high risk moves since they tend to leave you open for a sec, they can prove to be very effective since they tend to, at least reel your opponent a bit so you don't cop it if you manage to hit them (even if they block).
There's now more reason to rush your opponent than in Tekken 1, since there are two now ways of attacking at the end of a rush. If you just run straight into your opponent, you tackle them to the ground... that's not new, but now several characters can start to lay punches into their opponent's head after doing so, which makes the whole tackle/punch routine very effective. The other rushing attack which comes in handy is the ability to simply run over a fallen adversary and stomp on them on the way through. This doesn't do much damage, but it leaves you much less vulnerable than attempting a pounce.

Control Suggestions:
Some people complain that they have great difficulty controlling Tekken 2 properly, which is understandable considering the complexity of some of the moves and combos. The big hurdle though is mastering the art of hitting the attack buttons in quick succession.
If you're not already doing so, try positioning a finger over each attack button on the controller (this is where that big flat controller comes in handy). This might seem very awkward at first, but it's a lot easier to do an intricate combination of button presses this way than by trying to move your thumb around from button to button. To make sure you're not making mistakes with your button pressing, practice the 10 hit combos in Practice mode. You'll soon find out which buttons you nudge by mistake, or which part of a combo you're not hitting at the right time, and you'll be learning something useful at the same time.

Character Guides:
Here are some ideas on which moves are most effective for each of the original ten characters. There are also some extra moves that aren't in the built-in instructions. In addition to these moves, it is highly advisable to learn at least one ten hit combo that is displayed in practice mode.

LEI:
Lei is an outstanding attacker from the ground. His most useful attack strategy is to lie down and then use one of his various rising or sweeping attacks to nail his opponents. Try lying down at a distance from your opponent and then rolling towards them, then sweeping and then doing a jumping fan kick. Be careful not to follow every sweep-up with a fan kick, or you'll end up getting smashed.
Moves To Know:
Dropping ankle kick, low kick, rising kick: Circle, Circle, X, X
Get Down: Down + X + Circle *
Roll Onto Face: * Hold Down + Square **
Roll Onto Back: ** Square
Slide Kick * Circle, X
Drop, Roll, Sweep, Jumping Hook Kick: Down + X + Circle, Forward, X, Circle
Triple Crescent Kicks: X, Circle, Hold Up, Press X, Circle, X, Circle
Dropping Wheel Kick: Circle, X *
Another Wheel Kick: * Circle, X
Sweep To Drop: * X, Circle
Sweep, Hook Kick: Down-Back + Circle, Circle
Power Crescent Kick - Unblockable: Back + Square + Circle, Circle

JUN:
Queen of confusion, Jun has the most befuddling attacks of any character in Tekken 2. Her two most useful easy moves are the high backfist / low-turning kick combo and her forward flip kick. Her footsweeps are also extremely nasty since they can hit three times in a row and then be followed up with a forward flip kick. Although it's great against crouching or fallen opponents, overuse of the forward flip kick will result in your downfall.
Moves To Know:
Punch, Screw Punch, Can Can: Square, Square, Circle
Backflip Kick, Charging Strike: Hold Back + X, Triangle
A Handy Combo: Square + Circle, Triangle, Square, Square, Circle, Down-Back + Circle, Circle, Circle, X
Infinite Combo: Down-Back + Circle, Circle, Circle, Square + Circle, Triangle, Square (repeat over)
Unblockable Spinning Roundhouse: Forward + X (Hold Forward)

YOSHIMITSU:
Some people make the mistake of believing his spinning backfist and sweep attacks are all he's good for, but his 10 hit combos are amongst the best in the game. What makes Yoshimitsu's long combos so effective are the fact he finishes with sword swipes which cannot be blocked. He's also the only character who can heal themselves, so if your opponent is waiting at a distance, squat down and power up! Use repeating leg sweeps on fallen opponents.
Moves To Know:
Spiral Launch, Spiral Dive, Kangaroo Kick: Forward, Forward + X + Circle, Square + Triangle, X + Circle
Unblockable Samurai Cutter: Hold Down, press Down-Back, Back + Square
Unblockable Helicopter Drop: Hold Up-Forward + Square + Triangle, Hold Down
Kick Up, Suicide Attack: Circle, X, Down + Square + Circle

KING:
The brutal throw-moister of the tournament. His most useful throw is his flip over headlock which is excellent at catching charging opponents, since a miss still often does a little bit of damage, and you can usually get to your feet very fast afterwards. Despite how cool all his throws are, don't neglect to use his punches and kicks, he strings together an effective series of punches if used properly.
Moves To Know:
Giant Swing: Forward, Back, Down-Back, Down, Down-Forward, Forward + Square
Jaguar Driver: Down, Down-Forward, Forward + Square *
Flying Press: * Square + Triangle
Boston Crab: * Square + Triangle, X, Circle, Square + Triangle
Reverse Are Clutch: Hold Down-Forward + Square + X (Or Triangle + Circle) *
Backdrop: * Triangle, Square, Square + Triangle **
German Suplex: ** X + Circle, Square + Triangle ***
Powerbomb: *** Square, Triangle, X + Circle ****
Giant Swing **** Triangle, Square, X, Circle
Standing Achilles Hold: Hold Down-Forward + Triangle + X *
STF: * Square, Triangle, X, Square, Square + Triangle
Scorpion Death Lock: * Square + Triangle, X, Square, Square + X
Indian Death Lock: * Square + Triangle, Square, X, Square + Triangle + Circle **
Romero's Special: ** Square + Triangle, X, Circle, Square + Triangle, Square + Triangle + X + Circle
Unblockable Moon Press: Hold Forward + Square + Circle
Unblockable Clothes Line: Hold Forward + Square + Triangle
Tenstring Ending In Powerbomb: Square, Triangle, Square, Square, X, X, Circle, X, Triangle, Square + Triangle

PAUL:
Although he isn't overly large, Paul has some of the most powerful attacks in the game. His lunging elbow and fist attacks cause immense damage and should be the first things you master when learning Paul. His scissors kick attack is also very useful since it tends to reel your opponent, so even if you don't hit, you're not doomed after trying it.
Moves To Know:
Short Tackle: Down-Back + Circle + Triangle *
Mounted Punches: * Square, Triangle, Square, Triangle, Square
Keep Holding Down: * Down + Triangle
Release Down: Square, Square, Neutral Pad + Circle
Punishment: Square, Square + Triangle
Elbow Strike, Death Fist: Hold Down, Press Down-Forward + Triangle, Square
Elbow Strike, Lifting Punch: Hold Down, Press Down-Forward + Triangle, Triangle
Falling Leaf Combo: Down + Circle, Triangle
Tile Splitter, Falling Leaf: Down + Square, Circle, Triangle

HEIHACHI:
A really solid defensive fighter. The key with Heihachi is to wait for your opponent to make a mistake and then blast them with either a fast three punch combo, or a big arc kick if they're at a distance. He has several attacks that reel his opponents, so if you're facing another defensive player, try reeling then hitting. His jumping helicopter to foot sweep combo is another fairly reliable offensive move.
Moves To Know:
Devil Fists: Square, Triangle, Triangle
Hell Sweeps W/Axe Kicks: Forward, Neutral, Down, Hold Down-Forward, Press Circle, Circle, Circle, Neutral + Circle, Circle
Low Slice Kick: Forward, Neutral, Down, Hold Down-Forward, Press X
Screw Blade Jumping Kick: Up-Forward + X, Circle
Helicopter To Hell Sweep: Up-Forward + Circle, Circle
Forward Flip Kick: Circle, X
Tile Splitter, Death Fist: Down + Square, Triangle
Rushing Uppercut: Forward, Forward + Triangle

MICHELLE:
Many people underestimate Michelle too quickly, because her attacks never look overly flash. For those who take the time to learn her moves, Michelle can be one of the deadliest characters in the game. Her ability to string a few solid hits together that vary in height are particularly useful. For those that like the look of her punch/move behind manoeuvre, the best follow up move is not her throw, but three simple left punches.
Moves To Know:
Power Uppercut Combo: Down-Forward + Triangle, Square
Punch, Sweep, Bow Kick: Square + Circle, X, X
Slice Uppercut, Power Strike: X, Triangle, Triangle
Slice Uppercut, Punch, Sweep, Bow Kick: X, Triangle, Square, Circle, X
Slice Uppercut, Sweep, Uppercut: X, Triangle, Circle, Square
Death Push, Punt, Uppercut: Triangle + X, Square
Pivot: X + Circle
Pivot, Uppercut, Sweep, Bow Kick: X + Circle, Square + Circle, X, X

NINA:
Whilst her straight punches and kicks look rather dull, her throws are every bit as spectacular as King's and can do enormous damage. Nina is a good character for aggressive players, as her falling f lip kick will reel opponents long enough for her to get a hit into their legs. This kick can also be used against an opponent on the ground, even if they're getting up, so learn it fast. Her sweep kick followed by,a rising kick can be the beginning of the end for your opponents.
Moves To Know:
Counter Throw: Back + Square + Circle or Back + Triangle + X
Embracing Elbow Strike: Down-Forward, Down-Forward + Square
Lift Toss W/Falling Elbow: Triangle + Circle, Square, Triangle, Square *
Arm Lock: * Triangle, Square, X
Palm Grab: Down, Down-Forward, Forward + Square + Triangle *
Neck Cutter: * X, Circle, X, Square + Triangle
Standing Reverse Arm Lock: * Square, X, Triangle, Square **
Left Arm Break, Double Arm: ** X, Square, Circle, Square + Triangle, Square + Triangle
Falling Reverse Arm Lock: ** Triangle, Square, X, Circle, Square + Triangle
Knee Bash-Neck Snap: * Triangle, X, Circle, Triangle, Triangle **
Falling Neck Snap: ** Square, X + Circle, Square, Triangle, Square + Triangle
Crab Claw: Down, Down-Forward, Forward + X + Circle *
Arm Bar: * X + Circle, X, Circle, Square + Triangle
Achilles Tendon Lock: * X + Circle, Circle, Triangle, Square + Triangle **
Knee Cross Lock: ** X, Square, Circle, Triangle + Circle
Rolling Achilles Tendon Lock: ** Square, X, Triangle + Circle, X + Circle, Square + Triangle
Forward Flip Kick: Forward, Forward + Circle
Juggling Kick: Down-Back + X
Lie Down Sweep, Juggling Kick: Down-Back + Circle, X
Assault Combo: Down-Forward + X, Square, Triangle, Forward + Square + Triangle
High, Low, High, Kick Combo: Up-Forward + Circle, X, Circle
Dodging Chop: Back + Square
Flying Kick: Forward, Forward, Hold Forward, Press X

LAW:
A popular choice of character due to his excessive speed, Law is one of the easiest characters to use to land long combos. The simplistic combo of five left punches followed by three right punches can be devastating if you land the first hit. Law's most important move to learn is his flip kick, which is also extremely easy to use. Practice tacking on a flip kick after almost any combo. Even flip kick after flip kick works wonders.
Moves To Know:
Long Punch Combo: Square, Square, Square, Square, Square, Triangle, Triangle, Triangle
Dragon's Tail: Down-Back + Circle
Dragon Slide: Hold Down, Press Down-Forward, Down-Forward + X
Low Kick, Flip Kick: Down + Circle, X
Flip Kick: X + Circle
Double Flip Kick: X + Circle, X

JACK-2:
Despite his enormous strength, his throws aren't his best feature. Jack- 2's punches are far and away the best in the game. Jack has a whole mess of punching combos that you can learn... they're powerful, and tend to have a very long range. If you want a reliable form of attack, learn all of his double fisted moves, which are very fast and do immense damage. He's much better than in Tekken 1.
Moves To Know:
Piledriver: Down-Back, Forward + Square + Triangle
Modified Catapult: Down-Forward, Down-Forward + Square + Triangle
Scissors, Meltdown: Forward + Square + Triangle, Square + Triangle
Double Hammer, Double Uppercut: Square + Triangle, Square + Triangle
Sit Down: Down + X + Circle *
Sitting Punches: * Square, Triangle, Square, Triangle
Sit, Hop Forward, Sit: Down + X + Circle, X + Circle
Continue Circular Motion Up To 5 Times: Back, Down-Back, Down, Down-Forward, Forward
Windup Punch: The Above + Square

BRUCE IRVIN:
Sub-boss to Lei, Bruce is best used aggressively, as his attacks tend to work as short, snappy, hard hits. His triple knee combos are very straightforward, yet somehow, seem to have a way of being very effective. The multipart throws look good, but the fact that you need to use 3 buttons at once to makes them difficult to pull off when the time arises & make them less useful. The sweep/uppercut combo is exceedingly nasty.
Moves To Know:
Embracing Right Knee: Forward, Down, Hold Down-Forward + Square + Triangle + Circle *
Tumbleweed: * Square + Triangle, Square + Triangle, Square + Triangle
Left Knee: * X, Square + Triangle + X **
Turning Knee: ** Square, X, Square + Triangle + Circle ***
Jumping Knee Kick: *** Triangle, Circle, Square, Square + Triangle + X
Slice Knee: Forward, Forward + X
Slice Elbow: Forward + Square + Triangle
Backflip Escape With Bazooka Leg Attack: Back, Back, Neutral + X + Circle, Circle
Leg Sweep To Uppercut: Down-Forward + X, Square
1-2 Punch, Low Kick, Crescent Kick: Square, Triangle, Down + Circle, X
Triple Knee Combo: Back + Circle, X, Circle
Southern Cross Combo: Square, Circle, X
Unblockable Sidewinder: Back + Triangle + X

WANG:
One of the few sub-bosses that has a variety of cool moves, Wang is very much like Michelle, with a couple of effective throws on top. The most reliable way to win with Wang is to keep at the high-low combos, with the odd throw added in to keep your opponent guessing. The Whirlwind throw works at a low range, which will catch many opponents by surprise. A sure fire way to frustrate enemies is with the reverse bodycheck, since you can always get in a free hit at their backs.
Moves To Know:
Whirlwind Throw: Hold Down-Forward + Square + X + Circle
Reverse Bodycheck Throw: Down-Forward, Hold Down-Forward + Triangle + Circle
Death Fist: Down, Down-Forward, Forward + Triangle
Catapult Combo: Square, Square, Square
Leg Sweep To Uppercut: Down + Circle, Square
Sky Cannon: (WS) + Circle
Slice Uppercut, Catapult Combo: (WS) + Triangle, Square, Square
Double Palm Strike: Forward, Hold Forward + Square + Triangle
Death Push, Big Punch: Down-Forward + Triangle, Square
Leg Sweep, Bow Kick: Hold Down, Press Down-Forward + Circle, X
Unblockable Heaven Cannon: Back, Hold Back + Square
Unblockable Indigo Punch: Hold Back + Square + Triangle

ANNA:
Nina's sister was perhaps the best character in Tekken 1, but now a bit behind the 8 ball. She doesn't have all that Nina now does, she does have her flipkick which is a defensive strike, and her dashing leg slap fools most opponents. Sticking to the straightforward moves will prove very effective.
Moves To Know:
Embracing Elbow Strike: Down-Forward, Down-Forward + Square
Palm Grab: Down, Down-Forward, Forward + Square + Triangle *
Neck Cutter: * X, Circle, X, Square + Triangle
Standing Reverse Arm Lock: * Square, X, Triangle, Square **
Left Arm Break, Double Arm Break: ** X, Square, Circle, Square + Triangle, Square + Triangle
Falling Reverse Arm Lock: ** Triangle, Square, X, Circle, X + Triangle
Arm Sprain, Standing Cross Lock: * Square + X, Circle, Square + Triangle **
Arm Break, Rear Cross Lock: ** Square + Triangle, Circle, X, Square + Triangle, Square + Triangle, Square + Triangle
Forward Flip Kick: Forward, Forward + Circle
1-2 Double Palm: Square, Triangle, Forward + Square + Triangle
Flash Combo: Down-Forward + X, Square, Triangle
High, Low, High Kick Combo: Up-Forward + Circle, X, Circle
Slap Combo: Back + Square, Square, Square
Cold Blade: Down, Down-Forward + Triangle
Right Hand Stab: Hold Down, Press Forward + Triangle
Cat Thrust: Hold Down, Press Forward + Square
Flip Kick: Hold Down, Press Up + Circle
Unblockable Bloody Scissors: Down-Back + Square + Triangle
Unblockable Hunting Swan: Back + Square + Circle

KUNIMITSU:
Whilst she may look stylish her dagger and silly mask, Kunimitsu is one of the weakest characters in the game. Her best moves are the stock standard Yoshimitsu's moves, like the backfist spin, repeating legsweep, etc. The only thing Kunimitsu really has going for her is that it's quite easy to keep a smooth run of unblockable attacks going with her dagger attacks.
Moves To Know:
Spiral Launch, Spiral Dive: Forward, Forward + X + Circle, Square + Triangle
Unblockable Kunai Stab: Down-Back + Triangle
Unblockable Kunai Murder: Back + Triangle
Unblockable Kunai Advance: Forward, Forward, Neutral + Triangle
Kick Up, Suicide Attack: Circle, X, Down + Square + Circle

ARMOR KING:
Like most sub-bosses, Armor King is a little less impressive than his opposite, King. He doesn't have as many throws, but has a few good punching attacks that can make him very dangerous.
Moves To Know:
Giant Swing: Forward, Back, Down-Back, Down, Down-Forward, Forward + Square
Jaguar Driver: Down, Down-Forward, Forward + Square
Drop Kick: X + Circle
Flying Cross Chop: Forward, Forward + Square + Triangle
Frankensteiner: Down-Forward + X + Circle
Dragon Punch: Forward, Neutral, Down, Down-Forward + Square
Straight Arrow: Back + Square + Circle
Black Shoulder: Forward + Square + Circle
Unblockable Jump In Moon Press: Up, Neutral + Square + Circle
Unblockable Super Elbow Bomb: Up-Forward + Square + Triangle, Hold Down

BAEK DO SAN:
Sub-bass to Law, and kick meister of the Tekken tournament. A very easy character to use, in fact'so easy you can look away from the screen half the time. Just learn a few combos with Baek and you'll be set. His 1 0 hit combo that ends in an unblockable is one of the nastiest in the game.
Moves To Know:
Cobra Bite: Forward, Forward + Triangle
Wing Blade: Forward, Neutral, Down, Down-Forward + X
Break Blade: X, Circle, X
Hunting Hawk: Up-Forward + X, Circle, X
Starlight Blade: Up-Forward + X, Down + Circle, X
Hammer Heel: Forward, Hold Forward + Circle
Flamingo Stance: Back, Back + X, Neutral *
Flamingo Move: * Hold Back or Forward *
Flamingo Heel: * Hold Back + X
Flamingo Hurricane: * X, Circle, Circle, Circle, X
Heel Explosion: Down-Back + X + Circle
10 Hit Combo: Circle, X, X, Circle, X, X, X, Circle, X, X

ROGER & ALEX:
The two hidden characters are actually quite good to use in a serious fight, despite how silly they look. Most of their moves are derived from King, with a couple of Kazuya/Heihachi moves thrown in for good measure. The only moves that are exclusive to Roger and Alex are the Animal Kicks, which will frustrate opponents who aren't good at defending against low attacks.
Moves To Know:
Flying Cross Chop: Forward, Forward + Square + Triangle
Satellite Drop Kick: Forward, Forward, Hold Forward + X + Circle
Frankensteiner: Down-Forward + X + Circle
Animal Uppercut: Forward, Neutral, Down, Hold Down-Forward + Square
Animal Kicks: Down-Back + Circle, X, Circle, X, Circle
Falling Kick, Roll, Animal Kicks: Back + X + Circle, Square, X, Square, Circle, X, Circle
Animal Punch, Rush Sucker Punch: Forward, Hold Forward + Square, Triangle, Square, Triangle, Square
Windup Punch: Forward, Neutral + Square
Unblockable Sucker Punch: Hold Back + Square

GANRYU:
Ganryu doesn't have a 1 0 hit combo, but he has a host of powerful attacks to compensate. His best attacks are those that lift his opponents, then float them as he slaps and moves forward.
Moves To Know:
Palm Rush: Triangle, Square, Triangle, Square, Triangle, Square, Triangle, Square
Lifting Palm, Palm Rush: Down-Forward + Triangle, Square, Triangle, Square, Triangle, Square, Triangle, Square, Triangle
Lunging Hopping Palm: (WC) + Triangle, Triangle, Triangle, Triangle, Triangle, Triangle, etc.
Spring Hammer Punch: While Lying, Hold Down + Square + Triangle
Big Stomp: (WC) + Circle
Double Uppercut, Hammer: Square + Triangle, Square + Triangle
Megaton Palm: Back, Down-Back, Down, Hold Down-Forward + Triangle
Megaton Float: Back, Down-Back, Down, Hold Down-Forward + Square
Sumo Rush: Hold Down + Square, Press Square, Square, Triangle, Hold Forward + Square
Wild Swing, Backfist: Hold Down, Press Down-Forward + Square, Triangle, Square, Square
Unblockable Giant Tackle: Hold Back + Square + Triangle

LEE CHAOLAN:
Lee is one of the few sub-bosses to have a combination of defensive and offensive moves, which make him quite nasty in the hands of a competent player. His infinite kick combo is an easy way to take out an inexperienced opponent.
Moves To Know:
Blazing Kick: Down, Down-Back + Circle
Flip Kick: Hold Down, Press Up + Circle
High Kick, Flip Kick: Neutral + Circle, Up + X
Dropping Side Kick: Forward, Forward, Neutral + X + Circle
Jumping Scissors Kick: Forward, Forward, Neutral + X, Circle, Circle
Infinite Kick Combo: (WS) + X, X, Hold Down + X, X, Adjust height with D-Pad & keep kicking
Unblockable Silver Cyclone: (WC) + X + Circle
Unblockable Silver Fang: Down-Back + Square + Triangle

KAZUYA MISHIMA:
A very nasty character in the hands of anyone, and almost unstoppable in the hands of an expert. Kazuya now has the ability to perform kicks immediately after his dragon punch, which make him much harder to nail if he doesn't connect. His gut punch also can be the beginning of something very nasty if you manage to land it. Learn the 1 0 hit combos, they're devastating.
Moves To Know:
Ultimate Tackle: Down-Back + Square + Triangle *
Mounted Punches: * Triangle, Square, Triangle, Square, Triangle
Helicopter Kick, 2 Foot Sweeps, Side Kick: Up-Forward + Circle, Circle, Circle, Circle
Forward Flipkick: Circle, X
Backfist Combo: Square, Triangle, Triangle
Hell Sweeps: Forward, Neutral, Down, Hold Down-Forward + Circle, Circle
Dragon Punch With Side Kick: Forward, Neutral, Down, Hold Down-Forward + Square, X
Dragon Punch With Sweep: Forward, Neutral, Down, Hold Down-Forward + Square, Circle
Gut Punch: (WS) + Triangle
Unblockable Short Spinning Dragon Punch: Back + Square + Circle
Unblockable Long Spinning Dragon Punch: Hold Back + Square + Circle

PROTOTYPE JACK:
While he can't perform the Cossack dance of death like Jack-2, P. Jack has a few moves of his own that can make him a very interesting character to play as. His punishment drop with the punch added is a very easy way to belt your opponent to a pulp in a couple of quick throws. Like Jack-2, punches are the way to go, especially combos at odd heights. The Dark Cutter move can catch some unawares.
Moves To Know:
Punishment Drop W/Punch: Triangle + Circle, Back, Down-Back, Down, Hold Down-Forward + Triangle
Scissors: Hold Forward + Square + Triangle
Double Hammer, Double Uppercut: Square + Triangle, Square + Triangle
Sit Down: Down + X + Circle *
Sitting Punches: * Square, Triangle, Square, Triangle
Sit, Hop Forward, Sit: Down + X + Circle, X + Circle
Tile Splitter, Death Fist: Down + Square, Triangle
Head Dive: Forward + X + Circle
Unblockable Dive Bomber: X + Circle
Unblockable Dark Cutter: Forward + Circle, Square
Continue Circular Motion Up To 5 Times: Back, Down-Back, Down, Down-Forward, Forward
Windup Punch: The Above + Square

DEVIL & ANGEL:
Devil and Angel are essentially just clones of Kazuya with the laser beam eyes as their unblockable special move. The laser attacks are useless against a competent opponent, and should be reserved for use against inexperienced players and fallen opponents. If you really must use the air laser attack, make sure you do it from a distance that will make it hard for your opponent to run underneath you.
Moves To Know:
Backfist Combo: Square, Triangle, Triangle
Helicopter Kick, Sweep Kick: Up-Forward + Circle, Circle
Axe Kick: Forward, Forward + X
Dragon Punch: Forward, Neutral, Down, Hold Down-Forward + Square
Hell Sweeps: Forward, Neutral, Down, Hold Down-Forward + Circle, Circle
Ground Laser: Square + Triangle
Air Laser: X + Circle

KUMA:
The bear. Although slow on his feet, Kuma's attacks lack no speed whatsoever, and his incredible reach makes him a very dangerous opponent if he's kept on the offensive. He plays just like Jack-2, except he's bigger. Use those unblockable's to nail a distant opponent, and try hit fallen opponents with the Salmon Hunter.
Moves To Know:
Bear Bites: Hold Forward + Triangle + Circle
Spring Hammer Punch: While Lying, Press Down + Square + Triangle
Elbow, Uppercut: Triangle, Square, Triangle
Double Uppercut, Hammer: (WS) + Square + Triangle, Square + Triangle
Megaton Claw: Back, Down-Back, Down, Hold Down-Forward + Triangle
Wild Swings: Hold Down, Down-Forward + Square, Triangle, Square, Square
Long Bear Rush: Hold Down + Square, Square, Square, Triangle, Hold Down + Square
Unblockable Salmon Hunter: Back, Forward + Triangle + X
Unblockable Terrible Claw: Hold Back + Square + Triangle *
Rolling Bear: * Forward, Down-Forward, Down, Down-Back, Back, Up-Back, Up, Hold Up-Forward


Email me: bsergent@ozemail.com.au